danrobjim Posted May 20, 2002 Posted May 20, 2002 Is there any way to create a light emitting texture?
RichDiesal Posted May 20, 2002 Posted May 20, 2002 Yup, you just hafta make a SHADER! Involves surfaceparms and such... I'd attempt explain it, but frankly I don't know where to start. Try looking at some of the "skies" .shader files in your assets files and look at the light-emitting skies to get an idea.
Xcom Posted May 20, 2002 Posted May 20, 2002 It's q3map_surfacelight # line in the shader code where # is the number representing light intensity. edit: The simpelest light emitting shader might look like this: textures/mymap/mytexture { q3map_surfacelight 100 q3map_nolightmap { map textures/mymap/mytexture.tga } }
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