Nickeleye Posted May 20, 2002 Share Posted May 20, 2002 I'm new (very new) at this whole character modeling thing. It seems that box modeling is probably the best way of doing things. I've got 3ds max 4 and I'm trying to figure this out. Does anybody have any good tips for making models or know where any good tutorials are? Also, am I right to assume it's imparitive to have reference pics when you do character modelling? Is there a good place to find good reference pics? Link to comment Share on other sites More sharing options...
Nickeleye Posted May 21, 2002 Author Share Posted May 21, 2002 bump Link to comment Share on other sites More sharing options...
sithlord-II Posted May 21, 2002 Share Posted May 21, 2002 hi there i would highly recommend checking out http://www.polycount.com or http://www.3dcafe.com for tips and tutorials on starting out, 3dcafe is where i picked up *alot* of information when i was first starting Link to comment Share on other sites More sharing options...
The Librarian Posted May 21, 2002 Share Posted May 21, 2002 I find that the best way of learning is simply experimenting by yourself. Of course, tutorials and help files are vital for complicated fiddly things like weighting vertices to bones etc. But for yer basic mesh editing, just mess about, trying different things. A good understanding of basic anatomy if useful of course if you are going to make a humanoid model that looks realistic and not cartoonish. Reference pictures are everywhere! It depends on what you want to model, just go to a search engine and search for pictures of what you want to model. Some pics are better than others Speaking of which if anyone can point me towards some good images of adolescent Anakin SKywalker, I would be most grateful.. Good luck modelling Nickeleye... Link to comment Share on other sites More sharing options...
Shawny Posted May 21, 2002 Share Posted May 21, 2002 One thing I do that helps is using Poser 4 to take screenies of their male model. For instance. I take front, back, right, left, and top screen shots of the model. Then I make them background images in the max view ports then I just shape my box around that image. I am a newbie also and maybe some day I wont have to use pictures. Link to comment Share on other sites More sharing options...
malinkie Posted May 21, 2002 Share Posted May 21, 2002 `Even professionals need pictures for their characters Characters Concept sketches help the desing of a model along enormously. Link to comment Share on other sites More sharing options...
Nickeleye Posted May 21, 2002 Author Share Posted May 21, 2002 If you're making a model for JK II like I want to, how much detail should you put into the mesh? Skinning could probably take care of a lot of detail, right? Link to comment Share on other sites More sharing options...
malinkie Posted May 21, 2002 Share Posted May 21, 2002 just keep in mind that for the highest LOD (level of detail) you have 3000 polys to play around with. With that in mind you can put as much detail in as you want. Link to comment Share on other sites More sharing options...
Nickeleye Posted May 21, 2002 Author Share Posted May 21, 2002 Does anybody in here have a model they've made (jedi knight II) in 3ds max that you wouldn't mind sending me so I can see how other people have done it? Link to comment Share on other sites More sharing options...
malinkie Posted May 21, 2002 Share Posted May 21, 2002 Why dont you get the jk2 editing tools and use the xsi importer that comes with it and the oad the root.xsi model that comes with the tools. This will give you a good indication of what should be done. Link to comment Share on other sites More sharing options...
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