phZ Posted May 20, 2002 Share Posted May 20, 2002 1. How can i move models in the game ? (flying tie fighter etc). i tried to add func_train but that didnt work. any idea ? 2. are there tutorials how to make cutscenes with radiant ? Link to comment Share on other sites More sharing options...
phZ Posted May 20, 2002 Author Share Posted May 20, 2002 please any1 ? Link to comment Share on other sites More sharing options...
Xcom Posted May 21, 2002 Share Posted May 21, 2002 All of that is done by scripting. We don't have the tools yet. You can achieve basic movement with func_train but it will be unrealistic as func_trains can't rotate (correct me some1 if I am wrong cuz I am not sure if Raven did some modifications to the trains). Link to comment Share on other sites More sharing options...
phZ Posted May 21, 2002 Author Share Posted May 21, 2002 the model only has to move from one point to another one, so i think func_train should be good enough. but ive got some probs with the func_train. ive read some tutorials but i couldnt fix the prob. thats what i did: i created two brushes. i assigned the origin shader which i copied from quake 3 (i couldnt find one in jedi outcast) to the smaller brush. i selected them and added func_train. in entity menu i checked func_on. i deselected them and created two path_corners. then i selected the func_train and then the first path corner and hit ctrl-k. a brown line appeared between them. i selected the first path_corner and then the second and hit again ctrl-k. again a brown line connected them. then i compiled and started the map but the train didnt move. i also noticed that the train is neither on the path nor on the origin point (where the origin brush is) Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 21, 2002 Share Posted May 21, 2002 1. Use the jk2 origin texture. (system/origin) 2. Try making more than just 2 path_corners. The path should be in a loop, and that's just not possible w/ only two corners. Link to comment Share on other sites More sharing options...
phZ Posted May 21, 2002 Author Share Posted May 21, 2002 the quake 3 origin shader seemed to cause the problem. thnx Cmdr. Antilles. Link to comment Share on other sites More sharing options...
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