Expositus Posted May 21, 2002 Share Posted May 21, 2002 Just curious. Would love to have one but would hate to make it Expo Link to comment Share on other sites More sharing options...
RelFexive Posted May 21, 2002 Share Posted May 21, 2002 It would be cool, but how the frell would you do it? Sounds like a challenge has been issued.... Link to comment Share on other sites More sharing options...
keto Posted May 21, 2002 Share Posted May 21, 2002 please forgive me but what is an iris door? Link to comment Share on other sites More sharing options...
Expositus Posted May 21, 2002 Author Share Posted May 21, 2002 A cheap way to do it... Make a square brush cut a hole in the center and split it into four peices. Make each peice a func_door with the same trigger name. Bring the four peices into each other until the hole isn't visible and then set each peice to open at the appropiate angle. It would kinda look like an iris door opening but it wouldn't have the complex peices of one... Maybe Expo Link to comment Share on other sites More sharing options...
RelFexive Posted May 21, 2002 Share Posted May 21, 2002 Two versions, one easy, one very hard. The easy one is as Expo said: basically a door split into quarters or whatever (at least four pieces, I'd say) where all the split pieces open outwards from the centre. The doorway would be circular. The harder version is more traditional but much more tricky: The pieces have to move in a circular motion. Ever seen Stargate SG-1? The iris in front of the Earth Stargate is a big iris door with a lot of pieces.... Link to comment Share on other sites More sharing options...
PurplWulf Posted May 21, 2002 Share Posted May 21, 2002 I have a prefab for an iris door, but for some reason the triggering is messed up. if you don't use a trigger, they open at different times if you do use a trigger, it just keeps opening and closing so fast that you can't move thru it *shrugs* the purple one p.s. yes I did set the wait on the doors so they should stay open for a preset period of time, but that didn't fix the trigger problem Link to comment Share on other sites More sharing options...
Expositus Posted May 21, 2002 Author Share Posted May 21, 2002 Could you reduce the speed to about 20 and then enable the 'toggle' or use wait -1 to keep it open? Without a trigger all the peices would open as the player got close to them so it would have to be setup with one I would think. *shrug* I would love to look at the prefab Expo Link to comment Share on other sites More sharing options...
RelFexive Posted May 21, 2002 Share Posted May 21, 2002 You've got a 'wait' on the door but what about a slightly longer 'wait' on the trigger itself? I would have thought that would sort out the "clashing rocks" effect.... Link to comment Share on other sites More sharing options...
Gideon Posted May 21, 2002 Share Posted May 21, 2002 This is an old question and has nothing to do with the subject but I read that you could cut a piece in a brush. "A cheap way to do it... Make a square brush cut a hole in the center and split it into four peices." -Expositus- Link to comment Share on other sites More sharing options...
UniKorn Posted May 21, 2002 Share Posted May 21, 2002 You mean something like the iris used in Stargate? Link to comment Share on other sites More sharing options...
Expositus Posted May 21, 2002 Author Share Posted May 21, 2002 Yah like the one in Stargate. I think thee may have been some Iris doors in Aliens 4 lso.. Umm not sure. I thought that these were more commonly known for what they are. A door that opens like the your iris does when you shine a light in your eye. One thing I would need to know to make one is exactly how the angle command lays out. For instance you have - 135 | 90 | 345 180 | | 360 225 |370| 315 And up -1 and down -2 I'm no geometry wiz by any means and I've just begun to learn to map. I would need to make the brushes open in all sorts of crazy angles in order for it to actually function as an Iris door should. Link to comment Share on other sites More sharing options...
Machine_IX Posted May 21, 2002 Share Posted May 21, 2002 There are definately iris doors in Alien (1) the bit where dallas (?) is hunting the alien with a flame thrower in the ventilation ducts... they don't close all the way though. I think there is a big one in the first star trek movie too. I'm intrested in this, and will be attempting to make my own as I get toward finishing my own map (another couple weeks or so) and will post info. if I'm successful. The '4 pieces door' needn't be limited to four pieces, you could have 8 quite easily as long as you can have more than four angles on the door opening mechanism (I have no idea, I've hardly touched entities as so far, I've only been working on archtecture) but either way it wouldn't realy be an Iris door, more a mmmmm more like if the gap was a 4 or 8 pointed star that got bigger and bigger till it was round... if you see what I mean. Christ I'm bad at explaining stuff Anyways, if anyone has any Ideas about this I would be interested, also where'd you get that prefab PurplWulf? Link to comment Share on other sites More sharing options...
PurplWulf Posted May 21, 2002 Share Posted May 21, 2002 Exp, give me your email addy and I'll send you the prefab I have, you can work from that if you want and see if you can get it working properly if nothing else, you'll be able to see the angles used on the door the purple one Link to comment Share on other sites More sharing options...
GidionTheDead Posted May 23, 2002 Share Posted May 23, 2002 You must connect the brushes (the parts of the door) with the "team" variable. Push n and give them "team" "iris_door1". Thus all the parts will open at the same time. Link to comment Share on other sites More sharing options...
alienprotein Posted May 27, 2002 Share Posted May 27, 2002 So has anyone been able to get this to work yet. I would love to see an example. If it has been done. Is there is one. Has anybody used it on a map, and if so what map is that. Link to comment Share on other sites More sharing options...
Gif Posted May 27, 2002 Share Posted May 27, 2002 Originally posted by RelFexive Ever seen Stargate SG-1? The iris in front of the Earth Stargate is a big iris door with a lot of pieces.... That was the first thing I thought of when i saw this post...Heh As for the door, and iris also has its pecies form a small circle in the center...heres a picture of what I mean (the stargate's iris): Hope that helps at all Link to comment Share on other sites More sharing options...
Daexiar Posted May 27, 2002 Share Posted May 27, 2002 Link doesn't work. Link to comment Share on other sites More sharing options...
Gif Posted May 27, 2002 Share Posted May 27, 2002 Originally posted by Daexiar Link doesn't work. works fine for me...hrm... Link to comment Share on other sites More sharing options...
alienprotein Posted May 28, 2002 Share Posted May 28, 2002 Yeah that is what I am looking for. Wanna have a force activated Iris door that will suck you out into space. As well as one for an elevator. Link to comment Share on other sites More sharing options...
patchx Posted May 28, 2002 Share Posted May 28, 2002 cut a square brush into eight triangles and set them all as func_rotating with their origin brush (which will be the point around which they spin) on the outside edge of them all so that they appear to turn in a clockwise motion as they open then cover the top of them with a thin cylinder so it looks round -patch Link to comment Share on other sites More sharing options...
aazell Posted May 28, 2002 Share Posted May 28, 2002 If you check out Empire Strikes Back there's an Iris door in the top of the falcon when lando goes outside to rescue luke at the end. I think an elevator with an Iris door at the top would look great. As the lift goes up into complete darkness the top of the lift opens and the player passes through the door while on the lift. I'm going to make that tonight. By the way. On an iris door you should make curved triangles. Like a claw shape. Make 4 or 8 of these and place them around in a circle so that the tip of the triangle faces inwards. It doesn't matter if they don't match up because you're layering them but they must all be the same size. If you then turn them into Func_rotate with a very small origin brush the bottom Left or right corner depending on which way your claw shape goes. Then team them up as advised above. That should look fine. Link to comment Share on other sites More sharing options...
Gohan_Trunksss Posted June 4, 2002 Share Posted June 4, 2002 Patchx I dont really know what u mean on how to make it cuz im new at mapping and stuff but can u just make a iris door and put it on jediknightii.net for model downloads or something so everyone can easily have a iris door? Link to comment Share on other sites More sharing options...
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