Calenstein Posted May 21, 2002 Share Posted May 21, 2002 I wish there would be a command option for units that Enables/Disables personal radio communication with near-by units. Something part of the AI for attacking. What I mean is, say if I send a group to attack (offensive mode enabled) a city and they've scattered themselves. I want it so that if some units are getting a lot of resistance that nearby units will come to aid them, as-if they have constant radio chatter locally... and they're moving about with intelligence. This could be an upgrade in Military Research... something like "Unit-to-Unit Radio Contact" or "Smart Platoon Tactics". I realize part of the point of the game is for you to control everything and give actions, but I think that smarter tactics for individual units on a local scale should be handled by AI, like they are already. Here's another example: say on one side of the screen you have troopers trying to do their offensive business, but some annoying ships are flying above them taking them out. On the other side of the screen are some anti-air troops just standing around jerking off and waiting for your orders. The AI for units should be good enough so that those troopers could radio to those anti-air troops close by, to come and help out with the ships. That sounds like something the human player should do, and that's good. But on a local scale (like 1 screen width), there should be smarter attacking AI to take care of those situations. Hmmm, that might make such amazing offensive forces that may change the whole game balance though... doh. Link to comment Share on other sites More sharing options...
Kryllith Posted May 23, 2002 Share Posted May 23, 2002 Not sure what all you can do in the first situation, except perhaps keep them grouped closer together. What you might want to do is set them to follow or guard each other. This can work rather well in the second scenario. Stick your AA's to follow/guard your troopers, so they'll stay close to them and protect them from fighters. Kryllith Link to comment Share on other sites More sharing options...
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