patchx Posted May 21, 2002 Share Posted May 21, 2002 the origin brush has to be in the dead centre of the func_train its joined to doesnt it? is there some way of making the editor automatically pinpoint the centre of a func_train for u? -patch Link to comment Share on other sites More sharing options...
Expositus Posted May 21, 2002 Share Posted May 21, 2002 From what I can tell the origin brush is what is actually 'pulling' the brush along the path nodes. I ussualy just make a 2x2 square and place it in the center of the brush I want to move. I don't think it it just won't work if it's not exactly in the center. But your brush may be 'off' some if itsn't. That make sense? Expo Link to comment Share on other sites More sharing options...
patchx Posted May 21, 2002 Author Share Posted May 21, 2002 yeah but i've got a model (a ship) that gets drawn by the func_train when it spawns and im pretty sure that the origin brush will be the centre of the models spawn point i need the model and the func_train (which is the models clip brush) to match up with exact locations so parts of the model arent walk through -patch Link to comment Share on other sites More sharing options...
Vitigis Posted May 22, 2002 Share Posted May 22, 2002 So measure the extents of the clip brush and center the origin brush there. I always use a 16x16 unit brush, as that seems easier for me to center. BTW, VERY, VERY creative use of a func_train. Bravo! Can;t wait to see that done......now, I'm off to go steal your idea! Link to comment Share on other sites More sharing options...
patchx Posted May 22, 2002 Author Share Posted May 22, 2002 its kinda impossible to make the train_func (clip brush) and model (ship) match up prefectly by just getting them to spawn on top of each other when the trains activated (especially using a clip brush the size and difficult shape of a ship but i found a pretty ingenious work around if u wanna hear it -patch Link to comment Share on other sites More sharing options...
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