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Changing The SP Models?


[RDH]Diversion

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i dont think u can make console commands from a script but u can make an autoexec.cfg file that binds the saber key to one of those commands as well as the saber so that when u select the saber it will run the playerteam enemy command as well

 

-patch

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just curious cuz in part of my ideas for my little mod i might start after i've completed the rave house, i wanna use some of this stuff. so maybe once the scripting tools come out (NOW RAVEN NOW!!!) i can get some stuff started. lataz....

 

volrath

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Sorry, maybe I was to hasty to post "yes". What exactly do you want script to do? Do you want to set player (Kyle) to enemy team upon spawning. Is that it? If so, then yes, it's possible. I think *cough*. Must test it.

 

Or you wanna be able to enter console commands thru scripts? That's possible too.

 

EDIT:

 

yep, tested it and it works only with one nasty side effect you can't kill stormtroopers and all other npcs who are on enemy side. They somehow became invincible.

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Originally posted by Bingley

It was mentioned that it is possible to run console commands through scripts... I was wondering how this is done?

 

In EF this was done by SET_CON_COMMAND but so far I wasn't able to get it to work in JK2. :( Maybe they removed this command altogether. We have to wait til the tools are realeased.

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