[RDH]Diversion Posted May 22, 2002 Share Posted May 22, 2002 I have another task: 1. How can I change the model of Kyle in SP to be someone else. 2. How can I make the stormtroopers on MY side and the Jedi AGAINST me? Thanks! Link to comment Share on other sites More sharing options...
[RDH]Diversion Posted May 22, 2002 Author Share Posted May 22, 2002 *BUMP* Link to comment Share on other sites More sharing options...
volrathxp Posted May 23, 2002 Share Posted May 23, 2002 number 1) include an sp model in your pk3. you can replace the existing model names and it will work great. number 2) this might require some scripting, might wanna wait till the scripting tools come out. volrath Link to comment Share on other sites More sharing options...
Omikron Posted May 23, 2002 Share Posted May 23, 2002 You could change the Rebel models to Stormtroopers, and Stormtroopers to rebels so it looks like they are on your side, and do the same with the Shadowtroopers and Reborn with the Jedi, and that should work. Link to comment Share on other sites More sharing options...
jaybz Posted May 23, 2002 Share Posted May 23, 2002 Changing models means they still have the same weapons so the rebel forces will have stormtrooper weapons. You might want to try assigning teams via JK2Radiant / GtkRadiant. Link to comment Share on other sites More sharing options...
GidionTheDead Posted May 23, 2002 Share Posted May 23, 2002 To change the team, just use one of the following console commands: playerteam player playerteam enemy playerteam neutral (better don't use, some enemies will attack you and others won't) Link to comment Share on other sites More sharing options...
volrathxp Posted May 24, 2002 Share Posted May 24, 2002 gid anyway you can set up a script to set that before play? Link to comment Share on other sites More sharing options...
patchx Posted May 24, 2002 Share Posted May 24, 2002 i dont think u can make console commands from a script but u can make an autoexec.cfg file that binds the saber key to one of those commands as well as the saber so that when u select the saber it will run the playerteam enemy command as well -patch Link to comment Share on other sites More sharing options...
volrathxp Posted May 24, 2002 Share Posted May 24, 2002 just curious cuz in part of my ideas for my little mod i might start after i've completed the rave house, i wanna use some of this stuff. so maybe once the scripting tools come out (NOW RAVEN NOW!!!) i can get some stuff started. lataz.... volrath Link to comment Share on other sites More sharing options...
Xcom Posted May 24, 2002 Share Posted May 24, 2002 Originally posted by volrathxp gid anyway you can set up a script to set that before play? Yes Link to comment Share on other sites More sharing options...
volrathxp Posted May 24, 2002 Share Posted May 24, 2002 ooohhh... how xcom how... train me in the ways of the force j/k.... i would like to know how you can do it though if you can tell me. volrath Link to comment Share on other sites More sharing options...
Xcom Posted May 24, 2002 Share Posted May 24, 2002 Sorry, maybe I was to hasty to post "yes". What exactly do you want script to do? Do you want to set player (Kyle) to enemy team upon spawning. Is that it? If so, then yes, it's possible. I think *cough*. Must test it. Or you wanna be able to enter console commands thru scripts? That's possible too. EDIT: yep, tested it and it works only with one nasty side effect you can't kill stormtroopers and all other npcs who are on enemy side. They somehow became invincible. Link to comment Share on other sites More sharing options...
volrathxp Posted May 24, 2002 Share Posted May 24, 2002 do they still try to kill you? Link to comment Share on other sites More sharing options...
Xcom Posted May 24, 2002 Share Posted May 24, 2002 Who? Stormtroopers? No, they see you as friendly and even greet you (I think). Only you can't kill them. EDIT: Test for yourself. Get the file (Shift+click on it to download) and put it into base dir. http://home.planet.nl/~xcom/downloads/kylebadibi.pk3 Create target_scriptrunner. Set its usescript to common/kylebad. Target your info_player_start at it. Link to comment Share on other sites More sharing options...
volrathxp Posted May 24, 2002 Share Posted May 24, 2002 i was just playin around with it a bit.... in the regular sp maps... this could be reallllyyy reallly helpful for my mod idea thanks xcom you rock man volrath Link to comment Share on other sites More sharing options...
Bingley Posted May 24, 2002 Share Posted May 24, 2002 It was mentioned that it is possible to run console commands through scripts... I was wondering how this is done? Link to comment Share on other sites More sharing options...
Xcom Posted May 24, 2002 Share Posted May 24, 2002 Originally posted by Bingley It was mentioned that it is possible to run console commands through scripts... I was wondering how this is done? In EF this was done by SET_CON_COMMAND but so far I wasn't able to get it to work in JK2. Maybe they removed this command altogether. We have to wait til the tools are realeased. Link to comment Share on other sites More sharing options...
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