Pseudopath Posted May 22, 2002 Share Posted May 22, 2002 Can someone please tell me how to create a Sky effect? I have tried the caulk texture on the brush then adding the sky shader to a single surface of that brush but it don't work! Is there a technique that uses one similar to UnrealEd i.e. set a surface to a transparant surface then using a seperate "room/brush" view the sky from there? HELP, my final map section depends on this feature!! Thanks. - Pseudopath. Link to comment Share on other sites More sharing options...
Xzzy Posted May 22, 2002 Share Posted May 22, 2002 skyboxes in jk2 work a bit differently than other q3engine games. you don't actually set a texture you can see to the brushes you want to be sky. Instead, you first load up the 'sky' section of textures in radiant. Then instead of the actual graphics, you find a non-textured shader with the name of the sky you want to use (ie, radiant shows it as a checkerboard graphic). Then set your brush to that texture. In radiant it will be an ugly checkerboard thing but in game it'll draw what you want. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 23, 2002 Author Share Posted May 23, 2002 Cheers Xzzy. I now have the left, right and front sky working but the top and bottom are just black squares with white lines!!!??! I get this error for bsp and light :- WARNING: Couldn't find image for shader textures/bespin/sky WARNING: Couldn't find image for shader textures/bespin/clouds_bottom WARNING: Couldn't find image for shader textures/bespin/clouds WARNING: Couldn't find image for shader noshader can you/anyone help me?? Thanks. - Pseudopath.... Link to comment Share on other sites More sharing options...
Pseudopath Posted May 23, 2002 Author Share Posted May 23, 2002 Cheers Xzzy. I now have the left, right and front sky working but the top and bottom are just black squares with white lines!!!??! I get this error for bsp and light :- WARNING: Couldn't find image for shader textures/bespin/sky WARNING: Couldn't find image for shader textures/bespin/clouds_bottom WARNING: Couldn't find image for shader textures/bespin/clouds WARNING: Couldn't find image for shader noshader can you/anyone help me?? Thanks. - Pseudopath.... Link to comment Share on other sites More sharing options...
RichDiesal Posted May 23, 2002 Share Posted May 23, 2002 Umm... if you can see sky on some faces and not others, you just need to change the non-working faces to the faces that are. (i.e. ctrl-shift click a face that is working and then ctrl-shift click all the faces that aren't working) Or did you make your own sky shader? Link to comment Share on other sites More sharing options...
Pseudopath Posted May 23, 2002 Author Share Posted May 23, 2002 Stupid me, assumed that a different shader was used to show the top and bottom! Thanks Diesal! - Pseudopath. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 23, 2002 Share Posted May 23, 2002 No prob. Link to comment Share on other sites More sharing options...
aazell Posted May 24, 2002 Share Posted May 24, 2002 Guys I'm having a real problem with this stuff. When I run FullBSP I get the error messages that Pseudopath mentions above. Say I apply the Bespin Sky shader to my sky box and caulk to all the non visible sides . When I run Full BSP I get the error messge WARNING: Couldn't find image for shader textures/bespin/sky Sorry for repeating that point but it's really getting on my nerves now. When I run the map I get a yellow glow off the sky box but there's no image. I am applying the same bespin shader to all my skybox surfaces. This problem applies to all the sky shaders in the game not just bespin. It's very frustrating because I've really worked hard on this. Any ideas about what could be causing it? Link to comment Share on other sites More sharing options...
Pseudopath Posted May 24, 2002 Author Share Posted May 24, 2002 Have you tried Gtk or JK][ depending on you current version??? - Pseudopath. Link to comment Share on other sites More sharing options...
aazell Posted May 24, 2002 Share Posted May 24, 2002 Hmm I'm running JKIIED at the moment. I havn't tried using GTK as I heard that some functions are not available. I'm at work at the moment so I can't check which version I have. I downloaded it the moment it was released so I guess I have the earliest version of JKIIEd. I wasn't aware that there was an updated version. I am running JK Outcast with the patch installed. aaz Link to comment Share on other sites More sharing options...
Pseudopath Posted May 24, 2002 Author Share Posted May 24, 2002 How are you adding the "sky" texture in? And what does it look like in the editor? - Pseudopath. Link to comment Share on other sites More sharing options...
aazell Posted May 24, 2002 Share Posted May 24, 2002 I'm adding the sky texture by loading the skies Textures and then selecting the shader called bespin in the textures panel on the right of my screen. In the editor all the sky surfaces are covered with the bespin sky shader and appears as a Blue and black checkerboard effect. I'm doing this right arn't I? Just to add the point that the lighting in the map is just right. The light comming off the sky shader is perfect it's just that all I can see when playing the map is just a sheet of white where the sky should be. There's no picture of a sky on it if you know what I mean. It's giving off the right light but there's no image in front of that light. and if you look at the error message I'm getting when I run full bsp it makes sense. The message is saying that It couldn't find the image to lay over the shader. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 24, 2002 Author Share Posted May 24, 2002 Dont use the actual textures from "skies/". Instead go into the "bespin/" and find the red and black shader called sky. Add that shader to the "shift & Ctrl & click"ed surfaces, six for a cube : left, right, front, back, up and down. they should all be red and black checks now. Rebuild and look again. HELLO SKY. - Pseudopath. Link to comment Share on other sites More sharing options...
aazell Posted May 24, 2002 Share Posted May 24, 2002 I can't test this till tonight but if it's right I'm gonna give ya a bit sloppy kiss. aaz Link to comment Share on other sites More sharing options...
Pseudopath Posted May 24, 2002 Author Share Posted May 24, 2002 Originally posted by aazell I can't test this till tonight but if it's right I'm gonna give ya a bit sloppy kiss. aaz Actually I lied it wont work! Honestly, you dont need to try it. Would I lie to you??? - Pseudopath. Link to comment Share on other sites More sharing options...
ArcticCamel Posted May 24, 2002 Share Posted May 24, 2002 I think the problem is you're applying caulk to the brush you want to be your sky and then putting the sky on just one side. This is kinda like putting nodraw on the corners of your fog (makes it come out with the preview texture with the word "fog" over and over even in-game). Caulking is good, but for skies the whole brush should be the sky texture, even the parts you can't see. [edit] Or not... Apparently my advice isn't worth much after all... At any rate, I guess you could try applying the sky texture then putting caulk on the other faces instead of caulk and then the sky, but I'd bet Rich is right, seeing as how he has more right to give advice here, some of the sky textures with JKII don't work and show up as you say (one that starts with "col" I think, for instance). Or you could just ignore me entirely which might not be the worst idea... Link to comment Share on other sites More sharing options...
RichDiesal Posted May 24, 2002 Share Posted May 24, 2002 Actually, not true... especially if you have a sky shader that has surfacelight parameters, in which case compile times will increase because you're trying to light the void. Caulk on the outside of a sky shadered brush is a good thing. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 24, 2002 Author Share Posted May 24, 2002 Originally posted by Xzzy skyboxes in jk2 work a bit differently than other q3engine games. you don't actually set a texture you can see to the brushes you want to be sky. Instead, you first load up the 'sky' section of textures in radiant. Then instead of the actual graphics, you find a non-textured shader with the name of the sky you want to use (ie, radiant shows it as a checkerboard graphic). Then set your brush to that texture. In radiant it will be an ugly checkerboard thing but in game it'll draw what you want. Originally posted by RichDiesal Umm... if you can see sky on some faces and not others, you just need to change the non-working faces to the faces that are. (i.e. ctrl-shift click a face that is working and then ctrl-shift click all the faces that aren't working) Or did you make your own sky shader? You add the "system/caulk" shader to the brushes then as per my previous post select the "face" you will see and texture it with "bespin/sky" for example. - Pseudopath. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 24, 2002 Author Share Posted May 24, 2002 RichDiesal is one quick dude........... - Pseudopath. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 24, 2002 Share Posted May 24, 2002 Shh, no one's supposed to know! Link to comment Share on other sites More sharing options...
aazell Posted May 24, 2002 Share Posted May 24, 2002 FFS! I said you had solved my problem. Enough of this meaningless banter! I've been using the wrong shader. I know that now. Is there a listing of shaders and textures somwhere? I seem to be having a lot of trouble finding the one's I want. I've learnt a lot from the Q3A tutorials but the shaders and textures that are specific to a game you can't pick up from these. It's nice to have a forum with knowledgable folks like yourselves present. I love you all! Link to comment Share on other sites More sharing options...
RichDiesal Posted May 24, 2002 Share Posted May 24, 2002 How dare you call our banter meaningless! I'll have you know that someone, somewhere, finds it QUITE meaningful... And no, there's no masterlist of shaders and textures included in the game as of yet, unless someone wants to make one... the best way to locate something you want is to figure out what map it is in... if it's in a Bespin-based map, look in the Bespin textureset... And if it's in a whole lot of maps, it's probably either in common, system, skies, or colors. Link to comment Share on other sites More sharing options...
ArcticCamel Posted May 24, 2002 Share Posted May 24, 2002 So can we still do meaningful banter, or is that off limits too? Link to comment Share on other sites More sharing options...
GidionTheDead Posted May 24, 2002 Share Posted May 24, 2002 Ok, do it simple. Make a box around the level you make, give it it "system/caulk" texture. Now select the sides visible from inside (from your level) with [Ctrl]+[shift]+[left mouse button] and give it the "skies/bespin" texture. Make the skybox solid at the end and you're finished. Other possible textures are: skies/bespin skies/kejim_light skies/stars skies/test2 skies/yavin That's it. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 26, 2002 Author Share Posted May 26, 2002 I have realised that my map has too sides looking into the bespin sky, and it CAN'T be that big so if you know of a shader that shows a machine, space station style view please le me know............. Thnx. - Pseudopath. Link to comment Share on other sites More sharing options...
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