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Pseudopath

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Can someone please tell me how to create a Sky effect?

 

I have tried the caulk texture on the brush then adding the sky shader to a single surface of that brush but it don't work! :(

 

Is there a technique that uses one similar to UnrealEd i.e. set a surface to a transparant surface then using a seperate "room/brush" view the sky from there?

 

HELP, my final map section depends on this feature!!

 

Thanks.

 

- Pseudopath.

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skyboxes in jk2 work a bit differently than other q3engine games.

 

you don't actually set a texture you can see to the brushes you want to be sky.

 

Instead, you first load up the 'sky' section of textures in radiant. Then instead of the actual graphics, you find a non-textured shader with the name of the sky you want to use (ie, radiant shows it as a checkerboard graphic). Then set your brush to that texture.

 

In radiant it will be an ugly checkerboard thing but in game it'll draw what you want.

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Cheers Xzzy.

 

I now have the left, right and front sky working but the top and bottom are just black squares with white lines!!!??! :mad:

 

I get this error for bsp and light :-

 

WARNING: Couldn't find image for shader textures/bespin/sky

WARNING: Couldn't find image for shader textures/bespin/clouds_bottom

WARNING: Couldn't find image for shader textures/bespin/clouds

WARNING: Couldn't find image for shader noshader

 

can you/anyone help me??

 

Thanks.

 

- Pseudopath....

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Cheers Xzzy.

 

I now have the left, right and front sky working but the top and bottom are just black squares with white lines!!!??!

 

I get this error for bsp and light :-

 

WARNING: Couldn't find image for shader textures/bespin/sky

WARNING: Couldn't find image for shader textures/bespin/clouds_bottom

WARNING: Couldn't find image for shader textures/bespin/clouds

WARNING: Couldn't find image for shader noshader

 

can you/anyone help me??

 

Thanks.

 

- Pseudopath....

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Umm... if you can see sky on some faces and not others, you just need to change the non-working faces to the faces that are. :D

 

(i.e. ctrl-shift click a face that is working and then ctrl-shift click all the faces that aren't working)

 

Or did you make your own sky shader?

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Guys

 

I'm having a real problem with this stuff.

 

When I run FullBSP I get the error messages that Pseudopath mentions above.

Say I apply the Bespin Sky shader to my sky box and caulk to all the non visible sides . When I run Full BSP I get the error messge

 

WARNING: Couldn't find image for shader textures/bespin/sky

 

Sorry for repeating that point but it's really getting on my nerves now.

When I run the map I get a yellow glow off the sky box but there's no image.

I am applying the same bespin shader to all my skybox surfaces.

 

This problem applies to all the sky shaders in the game not just bespin.

 

It's very frustrating because I've really worked hard on this.

 

Any ideas about what could be causing it?

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Hmm

 

I'm running JKIIED at the moment. I havn't tried using GTK as I heard that some functions are not available.

 

I'm at work at the moment so I can't check which version I have. I downloaded it the moment it was released so I guess I have the earliest version of JKIIEd. I wasn't aware that there was an updated version.

 

I am running JK Outcast with the patch installed.

 

aaz

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I'm adding the sky texture by loading the skies Textures and then selecting the shader called bespin in the textures panel on the right of my screen.

 

In the editor all the sky surfaces are covered with the bespin sky shader and appears as a Blue and black checkerboard effect.

 

I'm doing this right arn't I?

 

Just to add the point that the lighting in the map is just right. The light comming off the sky shader is perfect it's just that all I can see when playing the map is just a sheet of white where the sky should be. There's no picture of a sky on it if you know what I mean. It's giving off the right light but there's no image in front of that light.

 

and if you look at the error message I'm getting when I run full bsp it makes sense. The message is saying that It couldn't find the image to lay over the shader.

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Dont use the actual textures from "skies/".

Instead go into the "bespin/" and find the red and black shader called sky.

Add that shader to the "shift & Ctrl & click"ed surfaces, six for a cube : left, right, front, back, up and down.

 

they should all be red and black checks now.

Rebuild and look again.

 

HELLO SKY.

 

- Pseudopath.

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I think the problem is you're applying caulk to the brush you want to be your sky and then putting the sky on just one side. This is kinda like putting nodraw on the corners of your fog (makes it come out with the preview texture with the word "fog" over and over even in-game). Caulking is good, but for skies the whole brush should be the sky texture, even the parts you can't see.

 

[edit]

 

Or not...

Apparently my advice isn't worth much after all... :)

 

At any rate, I guess you could try applying the sky texture then putting caulk on the other faces instead of caulk and then the sky, but I'd bet Rich is right, seeing as how he has more right to give advice here, some of the sky textures with JKII don't work and show up as you say (one that starts with "col" I think, for instance).

Or you could just ignore me entirely which might not be the worst idea...

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Originally posted by Xzzy

skyboxes in jk2 work a bit differently than other q3engine games.

 

you don't actually set a texture you can see to the brushes you want to be sky.

 

Instead, you first load up the 'sky' section of textures in radiant. Then instead of the actual graphics, you find a non-textured shader with the name of the sky you want to use (ie, radiant shows it as a checkerboard graphic). Then set your brush to that texture.

 

In radiant it will be an ugly checkerboard thing but in game it'll draw what you want.

Originally posted by RichDiesal

Umm... if you can see sky on some faces and not others, you just need to change the non-working faces to the faces that are. :D

 

(i.e. ctrl-shift click a face that is working and then ctrl-shift click all the faces that aren't working)

 

Or did you make your own sky shader?

 

You add the "system/caulk" shader to the brushes then as per my previous post select the "face" you will see and texture it with "bespin/sky" for example.

 

- Pseudopath.

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FFS!

 

I said you had solved my problem.

Enough of this meaningless banter!

I've been using the wrong shader.

I know that now.

Is there a listing of shaders and textures somwhere?

I seem to be having a lot of trouble finding the one's I want. I've learnt a lot from the Q3A tutorials but the shaders and textures that are specific to a game you can't pick up from these.

 

It's nice to have a forum with knowledgable folks like yourselves present.

 

I love you all!

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How dare you call our banter meaningless! I'll have you know that someone, somewhere, finds it QUITE meaningful... :p

 

And no, there's no masterlist of shaders and textures included in the game as of yet, unless someone wants to make one... the best way to locate something you want is to figure out what map it is in... if it's in a Bespin-based map, look in the Bespin textureset...

 

And if it's in a whole lot of maps, it's probably either in common, system, skies, or colors. :D

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Ok, do it simple.

 

Make a box around the level you make, give it it "system/caulk" texture. Now select the sides visible from inside (from your level) with [Ctrl]+[shift]+[left mouse button] and give it the "skies/bespin" texture.

 

Make the skybox solid at the end and you're finished.

 

Other possible textures are:

 

skies/bespin

skies/kejim_light

skies/stars

skies/test2

skies/yavin

 

That's it.

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