Madjai Posted May 23, 2002 Share Posted May 23, 2002 heres the problem, when i export my model to an .md3 from gmax i get the error that goes something like this, "there was not a one to one correspondence between texture vertices and true vertices. UV map may contain errors." now even after deleting all the uvmapping i did it still gave me that error. At first I ignored it and put it into 3dsmax so i could use texporter and it was working fine, the mapping was still there. When i used texporter a few of the parts of the model didnt show up... ....I....h8....UVW....Mapping... Link to comment Share on other sites More sharing options...
Anavel Gato Posted May 23, 2002 Share Posted May 23, 2002 I've had this problem with exporting a Max model for Q3. What I've done (and what worked) was: - select all the vertices and weld them with the standard minimal distance. - then I applied the UVW Unwrap modifier to all the vertices so that they are at least in the map - then export your model as 3ds - import it in max, save it and try exporting it again. Link to comment Share on other sites More sharing options...
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