Madjai Posted May 23, 2002 Posted May 23, 2002 heres the problem, when i export my model to an .md3 from gmax i get the error that goes something like this, "there was not a one to one correspondence between texture vertices and true vertices. UV map may contain errors." now even after deleting all the uvmapping i did it still gave me that error. At first I ignored it and put it into 3dsmax so i could use texporter and it was working fine, the mapping was still there. When i used texporter a few of the parts of the model didnt show up... ....I....h8....UVW....Mapping...
Anavel Gato Posted May 23, 2002 Posted May 23, 2002 I've had this problem with exporting a Max model for Q3. What I've done (and what worked) was: - select all the vertices and weld them with the standard minimal distance. - then I applied the UVW Unwrap modifier to all the vertices so that they are at least in the map - then export your model as 3ds - import it in max, save it and try exporting it again.
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