Llawnroc Posted May 23, 2002 Share Posted May 23, 2002 Has anyone managed to get cameras working in MP yet?? I've tried but with no success, if anyone has managed it please can they let me know. Cheers Llawnroc Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 23, 2002 Share Posted May 23, 2002 Here's a nifty ASCII diagram: Brush ------- |____| misc_portal_surface ----> misc_portal_camera ----> target_position One face of tha brush should have a 'portal' shader applied to it. I think 'system/portal' should work. The misc_portal_surface ent. must also be withing 64 GU (or one big box) of the surface of the brush w/ the portal shader applied to it. And remember, Portals will often times drastically reduce FPS, so use them sparingly. And NEVER point a portal camera at a portal surface. You will not get a cool repeating mirorr effect. No good can come. Hope that helps. Link to comment Share on other sites More sharing options...
Llawnroc Posted May 23, 2002 Author Share Posted May 23, 2002 Agent: Thanks for the prompt response, but I still cannot get these little blighters working! I've tried every portal shader I can find (black background, white border and the words PORTAL written across them) If you or anyone does manage to get it working, please reply here or msg me. Cheers again for your help. Llawnroc Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 23, 2002 Share Posted May 23, 2002 What does it look like in-game? I've never tried it myself in JK2, but I helped someone else get it, and they used 'system/portal', IIRC. Link to comment Share on other sites More sharing options...
RelFexive Posted May 24, 2002 Share Posted May 24, 2002 I've tried it using system/portal and got nothing; I could just see right through the portal to the brush below it. Link to comment Share on other sites More sharing options...
UniKorn Posted May 24, 2002 Share Posted May 24, 2002 I'll make a testmap of it (that is if I can get it working ) Link to comment Share on other sites More sharing options...
RichDiesal Posted May 24, 2002 Share Posted May 24, 2002 I know it works in SP... I have gotten it working there... Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 24, 2002 Share Posted May 24, 2002 Maybe for some odd reason it's SP only. Let's see what Uni comes up w/. I'm far too lazy to do it myself, sorry. Link to comment Share on other sites More sharing options...
Llawnroc Posted May 24, 2002 Author Share Posted May 24, 2002 Agent: Cheers for the help so far, hopefully Unikorn can help out! It's nice to see some of the EF guys helping out over here!! Llawnroc Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 24, 2002 Share Posted May 24, 2002 Good to be here. I'm glad to be mapping for JK2 now... I am NOT trekkie afterall... Link to comment Share on other sites More sharing options...
Tigris Posted May 24, 2002 Share Posted May 24, 2002 Out of curiousity, has anyone already found out how big the mirror can be? I think I've heard rumors of 64 Units, but I don't really know. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 24, 2002 Share Posted May 24, 2002 I know it can't be 1200 units, because I tried that. Was trying to make a half circle dueling arena with a gigantic camera surface next to the duelers (with the camera pointing straight down on the duelists)... That was you could see yourself from above in the mirror next to you while you fought... Needless to say, it didn't work... Link to comment Share on other sites More sharing options...
Llawnroc Posted May 26, 2002 Author Share Posted May 26, 2002 Unikorn: Have you managed to take a look at the camera issue?? Llawnroc Link to comment Share on other sites More sharing options...
Tigris Posted May 27, 2002 Share Posted May 27, 2002 On the Mirror-Issue: I just tried to make a big mirror by placing several squares side-by-side, each 64 units big, BUT theoretically you can use anything, only the borders of your mesh mustn't have a greater distance than 64units from your surface-portal (Especially the corners!). Link to comment Share on other sites More sharing options...
RelFexive Posted May 28, 2002 Share Posted May 28, 2002 So the portal surface has a size limitation? Too big and it does not work? Link to comment Share on other sites More sharing options...
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