Jump to content

Home

can you make a walkthrough wall in jk2?


Miss_Stalker

Recommended Posts

It's done by putting "surfaceparm nonsolid" in a shader code. For example, load yavin texture set and locate temple_illusion texture. Try it out. ;) (You can Shift+click on a texture to see how the shader code is done.)

Only don't apply this texture to floors and walls which touch the void or the player will just fall thru into oblivion.

Link to comment
Share on other sites

That's the spiffy way to do it, but you could also just make the brush be system\nodraw then select the individual surface (ctrl-shift-click in 3d panel) and apply the texture you want to appear. I've done this on 2 sides of a rectangular wall texture and you can walk through it like it wasn't there, not sure what would happen if you change more faces than 2...

Link to comment
Share on other sites

/\ Yes, it is possible but technically speaking this is bad thing to do. You are forcing "Mixed face contents" error and the engine gets confused and makes the whole brush nonsolid. Oh well, whatever works :D

 

ps: as long as at least one face covered with nodraw, it will be nonsolid.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...