Miss_Stalker Posted May 24, 2002 Share Posted May 24, 2002 if so, how? Link to comment Share on other sites More sharing options...
Xcom Posted May 24, 2002 Share Posted May 24, 2002 It's done by putting "surfaceparm nonsolid" in a shader code. For example, load yavin texture set and locate temple_illusion texture. Try it out. (You can Shift+click on a texture to see how the shader code is done.) Only don't apply this texture to floors and walls which touch the void or the player will just fall thru into oblivion. Link to comment Share on other sites More sharing options...
ArcticCamel Posted May 24, 2002 Share Posted May 24, 2002 That's the spiffy way to do it, but you could also just make the brush be system\nodraw then select the individual surface (ctrl-shift-click in 3d panel) and apply the texture you want to appear. I've done this on 2 sides of a rectangular wall texture and you can walk through it like it wasn't there, not sure what would happen if you change more faces than 2... Link to comment Share on other sites More sharing options...
Xcom Posted May 24, 2002 Share Posted May 24, 2002 /\ Yes, it is possible but technically speaking this is bad thing to do. You are forcing "Mixed face contents" error and the engine gets confused and makes the whole brush nonsolid. Oh well, whatever works ps: as long as at least one face covered with nodraw, it will be nonsolid. Link to comment Share on other sites More sharing options...
UniKorn Posted May 24, 2002 Share Posted May 24, 2002 Originally posted by Xcom ps: as long as at least one face covered with nodraw, it will be nonsolid. In jk2 you have 2 nodraws, a solid one and a nonsolid one Just FYI. Link to comment Share on other sites More sharing options...
Xcom Posted May 24, 2002 Share Posted May 24, 2002 Yeah, right. But since the other one is called nodraw_solid, I think it's pretty clear which one we are talking about. Link to comment Share on other sites More sharing options...
UniKorn Posted May 24, 2002 Share Posted May 24, 2002 I told you because I wasn't sure you loaded the textures already Link to comment Share on other sites More sharing options...
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