Woodster2003 Posted May 24, 2002 Share Posted May 24, 2002 OK, im new to mapping, and im trying to put a heavy repeater in my map, but when i get the entity up, there is no skin on it, it just shows up as a red box in the 3d view. Could somebody point me to a tutorial or something? Thanks! Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 24, 2002 Share Posted May 24, 2002 That's how it's supposed to show up in the editor. It'll be fine in game. Link to comment Share on other sites More sharing options...
Woodster2003 Posted May 24, 2002 Author Share Posted May 24, 2002 I hope your right, last time i put a entity in the map editor, it didnt even show up in the game. Link to comment Share on other sites More sharing options...
Woodster2003 Posted May 24, 2002 Author Share Posted May 24, 2002 I just tried putting ammo in a level, i loaded everything up, but there was no ammo pack, what is wrong? Link to comment Share on other sites More sharing options...
Woodster2003 Posted May 24, 2002 Author Share Posted May 24, 2002 OK, i made a map, put a turret chair in the map and it said this "RE_RegisteredMOdel: R_AllocMOdel() failed for 'models/maps.objects/mp/turret.glm'" Any idea what this means? PLEASE REPLY! Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 24, 2002 Share Posted May 24, 2002 You're probably using the SP def files, instead of the MP one like you should be. Â Go to File > Load Project, and load starwarsmp.qe4 Â Then, close JK2R, restart it, and place your entities again. Â Should do the trick. Link to comment Share on other sites More sharing options...
Woodster2003 Posted May 24, 2002 Author Share Posted May 24, 2002 Thanks! I just hope it works. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 24, 2002 Share Posted May 24, 2002 Me too! Link to comment Share on other sites More sharing options...
Woodster2003 Posted May 24, 2002 Author Share Posted May 24, 2002 i dont get a error, but they dont show up, this is so weird. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 24, 2002 Share Posted May 24, 2002 None of the pickups show up when you load your map w/ MP entities into JK2 MP? Â Did you delete the old ones, and replace them after you changed project files? Link to comment Share on other sites More sharing options...
Woodster2003 Posted May 24, 2002 Author Share Posted May 24, 2002 I didnt delete the old maps i created, do i need to? Anybody know where i can find a tutorial or something? Â If i already have a good map going before i changed the mp enities thing, do i have to recreat it? Link to comment Share on other sites More sharing options...
Woodster2003 Posted May 24, 2002 Author Share Posted May 24, 2002 I GOT IT! I FIGURED IT OUT! THANKS! Now is there some way to make the map i was making convert? Link to comment Share on other sites More sharing options...
Tigris Posted May 24, 2002 Share Posted May 24, 2002 Just open it, delete all the items, replace them with the MP items and you should be going. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 24, 2002 Share Posted May 24, 2002 Whoops, guess I wasn't clear enough... Just delete the weapon/ammo/health pickups. Normal brushes, and most func's, triggers, etc are fine, and will transfer over to MP quite nicely. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 24, 2002 Share Posted May 24, 2002 The only trigger to keep a lookout for is trigger_hurt... if you have any fade-to-death areas in SP (with dmg 500 and FALLING and LOCKCAM flags set) you'll need to remove all the flags and simply set dmg to -1 for MP. Link to comment Share on other sites More sharing options...
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