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Area Portals


Tigris

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Ok, now I read some basic stuff about area portals, BUT can they only be used in doors or how does JK2 use them? I aam thinking about using them in windows too, but before trying I wanted to know if you still can look through it (or if not what the distance needs to be that you can look through it).

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My understanding of them suggests that they be in a "solid" i.e. door or window.

This prevents the engine from rendering them until the player can "see" through i.e. when the door opens or the window is in view and not behind the player.

 

You should test it by putting them in and then checking your fps.

 

Hope that helps.

 

- Pseudopath.

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Let me explain. An areaportal can be seen as a temporary portal between 2 nodes. When the door is closed, the portal is not used, and the stuff behind the door is not rendered. When the door is open the portal is used, and the node behind the door is drawn. If you don't put your areaportal between structural brushes => you will use another portal that is connected to the same nodes => you will see the stuff behind the door.

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"May the caulk be with you"

 

NOOOOOOOOOOOOOOO

 

BTW is your caulk texture gold or some other colour cause I used to have some other coloured caulk, but now it's just plain gold

Can't remember how they changed tho... I do have 3 game editing sections to my Gtk install so maybe it's just a different game's take on the caulkness.

 

Well I'm off to sort myself out as I've just realised I've made an entire post on nothing but caulk... please help me..

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