Mero Vilul Posted May 24, 2002 Posted May 24, 2002 Can I set a ambient light in my worldspawn somehow? As I can do in the MOHradiant... Or can I only use lights?
Pseudopath Posted May 24, 2002 Posted May 24, 2002 When in the editor :- Press "Esc" to deselect everything. Then press "n" to bring up the entity properties window. because you have nothing selected it automatically selects the worldspawn entity which defines values like ambient ligthing simply enter key - ambient value - 300 (daylight) or whatever value you want. I use a low number to increase the effectiveness of my own lighting. Hope that helps. - Pseudopath.
UniKorn Posted May 24, 2002 Posted May 24, 2002 You must add a color value as well key _color value 1 1 1
Cmdr. Antilles Posted May 24, 2002 Posted May 24, 2002 Listen to him! "You MUST add a color value!" Sheesh, how ELITE is he!?! j/k
Mero Vilul Posted May 24, 2002 Author Posted May 24, 2002 Thanks guys, as a reward you won't be forced to play my sucky maps!
Pseudopath Posted May 24, 2002 Posted May 24, 2002 In return you wont have to play mine, the BLACKHOLE of sucky maps!!!!! - Pseudopath.
aazell Posted May 24, 2002 Posted May 24, 2002 Can somone paste a pic of what kind of effect abient light creates. Sounds just like what I've been looking for. thanks aaz
Xzzy Posted May 24, 2002 Posted May 24, 2002 > Can somone paste a pic of what kind of effect > abient light creates. uh, spend five minutes to make a simple box room and play with it yourself. it's not that hard.
Demyse Posted May 24, 2002 Posted May 24, 2002 Ambient lighting is good for lighting in outdoor areas (unless your sky shader emits light) and for ships and stuff that have what I like to call "where are they?" Lights. (i.e. Corridor of the Tantive IV. NOTE: If there are lights there, and I'm missing them, someone prove me wrong.) Normally when I'm doing a "Where are they?" kind of lighting scheme I like to set it low, so then I can use light entities and surfaces to make brighter areas in some situations. It can look really cool in some cases, but look gay in others. Your preference.
Mero Vilul Posted May 24, 2002 Author Posted May 24, 2002 I use a tiny bit of ambient on my maps mostly, but my main cause of using it is that I don't do lights until the map is in its final stage, and I don't want to walk around in an ugly fullbright map during the whole development... it's ugly then...
UniKorn Posted May 24, 2002 Posted May 24, 2002 Originally posted by Cmdr. Antilles Listen to him! "You MUST add a color value!" Sheesh, how ELITE is he!?! j/k LMAO when I read it
Spyque64 Posted May 24, 2002 Posted May 24, 2002 here's a question about worldspawn and lighting- If I am using, say the yavin shader (from the textures/skies list) for my skybox, can you lower the lighting that that sky gives off. making it more of a yavin evening rather that full daylight?
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