Mero Vilul Posted May 24, 2002 Share Posted May 24, 2002 Can I set a ambient light in my worldspawn somehow? As I can do in the MOHradiant... Or can I only use lights? Link to comment Share on other sites More sharing options...
Pseudopath Posted May 24, 2002 Share Posted May 24, 2002 When in the editor :- Press "Esc" to deselect everything. Then press "n" to bring up the entity properties window. because you have nothing selected it automatically selects the worldspawn entity which defines values like ambient ligthing simply enter key - ambient value - 300 (daylight) or whatever value you want. I use a low number to increase the effectiveness of my own lighting. Hope that helps. - Pseudopath. Link to comment Share on other sites More sharing options...
UniKorn Posted May 24, 2002 Share Posted May 24, 2002 You must add a color value as well key _color value 1 1 1 Link to comment Share on other sites More sharing options...
Pseudopath Posted May 24, 2002 Share Posted May 24, 2002 Thnx UniKorn. - Pseudopath. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 24, 2002 Share Posted May 24, 2002 Listen to him! "You MUST add a color value!" Sheesh, how ELITE is he!?! j/k Link to comment Share on other sites More sharing options...
Mero Vilul Posted May 24, 2002 Author Share Posted May 24, 2002 Thanks guys, as a reward you won't be forced to play my sucky maps! Link to comment Share on other sites More sharing options...
Pseudopath Posted May 24, 2002 Share Posted May 24, 2002 In return you wont have to play mine, the BLACKHOLE of sucky maps!!!!! - Pseudopath. Link to comment Share on other sites More sharing options...
aazell Posted May 24, 2002 Share Posted May 24, 2002 Can somone paste a pic of what kind of effect abient light creates. Sounds just like what I've been looking for. thanks aaz Link to comment Share on other sites More sharing options...
ArcticCamel Posted May 24, 2002 Share Posted May 24, 2002 Ambient lightning Ow Link to comment Share on other sites More sharing options...
Xzzy Posted May 24, 2002 Share Posted May 24, 2002 > Can somone paste a pic of what kind of effect > abient light creates. uh, spend five minutes to make a simple box room and play with it yourself. it's not that hard. Link to comment Share on other sites More sharing options...
Demyse Posted May 24, 2002 Share Posted May 24, 2002 Ambient lighting is good for lighting in outdoor areas (unless your sky shader emits light) and for ships and stuff that have what I like to call "where are they?" Lights. (i.e. Corridor of the Tantive IV. NOTE: If there are lights there, and I'm missing them, someone prove me wrong.) Normally when I'm doing a "Where are they?" kind of lighting scheme I like to set it low, so then I can use light entities and surfaces to make brighter areas in some situations. It can look really cool in some cases, but look gay in others. Your preference. Link to comment Share on other sites More sharing options...
Mero Vilul Posted May 24, 2002 Author Share Posted May 24, 2002 I use a tiny bit of ambient on my maps mostly, but my main cause of using it is that I don't do lights until the map is in its final stage, and I don't want to walk around in an ugly fullbright map during the whole development... it's ugly then... Link to comment Share on other sites More sharing options...
UniKorn Posted May 24, 2002 Share Posted May 24, 2002 Originally posted by Cmdr. Antilles Listen to him! "You MUST add a color value!" Sheesh, how ELITE is he!?! j/k LMAO when I read it Link to comment Share on other sites More sharing options...
Spyque64 Posted May 24, 2002 Share Posted May 24, 2002 here's a question about worldspawn and lighting- If I am using, say the yavin shader (from the textures/skies list) for my skybox, can you lower the lighting that that sky gives off. making it more of a yavin evening rather that full daylight? Link to comment Share on other sites More sharing options...
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