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How To use models/levels


Gif

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If they come as .pk3, just place them into the "Jedi Knight 2/base" directory.

 

If they come as .<whatever>, you have to use the path included in the original download.

If it is a new .md3 (a model used in Radiant for mapping), the path should be "Jedi Knight 2/base/models/map_objects/...whatever".

 

Once you have placed the levels where they belong, just start the game, open the console with "shift+^" or "shift+~" (shift + the key above [tab]) and type "map <levelname>".

If you don't know the <levelname>, just open the pk3 with zip and search for the .bsp . This is the levelname (without the .bsp extension).

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Place the pk3 with the level into the "base" folder of Jedi Knight 2.

 

Start a game, open the console and type "map <levelname>"

(for example "map duel_hangar", don't type the "").

 

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Model can be used (in Radiant in this way):

 

1)

Right-click and select "misc_model" (for mp) or "misc_model_breakable" (for sp).

 

2)

Once you created it, a new window (like a normal save-as window) will pop-up. Close it.

 

3)

Push [n], to open the object options (they should be open already, but if not...) and enter the variable "model".

 

4)

Its count is a rather difficult question. If you place the model (for example "milleniumfalcon.md3") into the directory

"C:\...\Jedi Knight 2\base\models\map_objects\ships\"

you have to enter the count

"models/map_objects/ships/milleniumfalcon.md3"

 

If you want to use existing models (from the game), open the "assets0.pk3" with WinZip and search for the md3 files. The path shown next to the file.

 

f.e.:

"model" "models/map_objects/kejim/ravensclaw.md3"

"model" "models/map_objects/mp/sphere.md3"

"model" "models/map_objects/imp_mine/shuttle.md3"

 

Have fun, take care, and happy mapping!

 

GidionTheDead, a.k.a. TheCrazyKraut

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