Gif Posted May 24, 2002 Share Posted May 24, 2002 This is a real newbie question, but how do I use the models and Levels that I have downloaded? Link to comment Share on other sites More sharing options...
GidionTheDead Posted May 24, 2002 Share Posted May 24, 2002 If they come as .pk3, just place them into the "Jedi Knight 2/base" directory. If they come as .<whatever>, you have to use the path included in the original download. If it is a new .md3 (a model used in Radiant for mapping), the path should be "Jedi Knight 2/base/models/map_objects/...whatever". Once you have placed the levels where they belong, just start the game, open the console with "shift+^" or "shift+~" (shift + the key above [tab]) and type "map <levelname>". If you don't know the <levelname>, just open the pk3 with zip and search for the .bsp . This is the levelname (without the .bsp extension). Link to comment Share on other sites More sharing options...
Gif Posted May 24, 2002 Author Share Posted May 24, 2002 Is the .md3 file for the models? I'm still a bit confused how to use those... I did get the levels working though Link to comment Share on other sites More sharing options...
GidionTheDead Posted May 24, 2002 Share Posted May 24, 2002 Place the pk3 with the level into the "base" folder of Jedi Knight 2. Start a game, open the console and type "map <levelname>" (for example "map duel_hangar", don't type the ""). --------------------------------------------------------------- Model can be used (in Radiant in this way): 1) Right-click and select "misc_model" (for mp) or "misc_model_breakable" (for sp). 2) Once you created it, a new window (like a normal save-as window) will pop-up. Close it. 3) Push [n], to open the object options (they should be open already, but if not...) and enter the variable "model". 4) Its count is a rather difficult question. If you place the model (for example "milleniumfalcon.md3") into the directory "C:\...\Jedi Knight 2\base\models\map_objects\ships\" you have to enter the count "models/map_objects/ships/milleniumfalcon.md3" If you want to use existing models (from the game), open the "assets0.pk3" with WinZip and search for the md3 files. The path shown next to the file. f.e.: "model" "models/map_objects/kejim/ravensclaw.md3" "model" "models/map_objects/mp/sphere.md3" "model" "models/map_objects/imp_mine/shuttle.md3" Have fun, take care, and happy mapping! GidionTheDead, a.k.a. TheCrazyKraut Link to comment Share on other sites More sharing options...
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