Lord -=[FBF]=- Posted May 24, 2002 Share Posted May 24, 2002 how is it done? can anyone help? i've seen people talking about taking the tags from the current models, but when i import them they're all one mesh and i cant find any tags. can i create them myself? if so, what should they be called? and if not, how can i get them out of the imported model? Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted May 25, 2002 Share Posted May 25, 2002 I have the same problem, in game, my lightsaber emits no blade. i assume this is a tag problem, but i can find no tag (or even mention of the word) in gmax. Link to comment Share on other sites More sharing options...
VEGETA2K1 Posted May 25, 2002 Share Posted May 25, 2002 what you do is select a face.. or make a new face (poly) thenj name that to what the tag woul d be called... if its a face already atatched, just select and deatch.. then rename to the appropate(sp?) tag.. Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted May 25, 2002 Author Share Posted May 25, 2002 thanks! but what are the tags supposed to be called? is there a list anywhere? Link to comment Share on other sites More sharing options...
Anavel Gato Posted May 25, 2002 Share Posted May 25, 2002 This excellent tutorial by Spacemonkey explains about tagging and the whole process of getting your model into JK2. It has a list of all tags too I believe. http://www2.ravensoft.com/jk2_model_tutorial.zip Link to comment Share on other sites More sharing options...
Lord -=[FBF]=- Posted May 25, 2002 Author Share Posted May 25, 2002 thanks. it appears to have all the character tags, what about weapon tags? what should they be called and where do they go in the weapons? Link to comment Share on other sites More sharing options...
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