Felonius Posted May 25, 2002 Share Posted May 25, 2002 hi guys, im trying to make a set of doors that open and close on their own. however when i have bound a func_timer to a door, it never opens or closes, it just stays closed, that is with the default wait of 1. anyone know how to make them work properly? any help is appreciated. Link to comment Share on other sites More sharing options...
Felonius Posted May 26, 2002 Author Share Posted May 26, 2002 *bump* Link to comment Share on other sites More sharing options...
TheGreenMonkey Posted May 26, 2002 Share Posted May 26, 2002 Have you set the "Toggle" flag on the door? Link to comment Share on other sites More sharing options...
Felonius Posted May 26, 2002 Author Share Posted May 26, 2002 i dont have a toggle option on the door to select Link to comment Share on other sites More sharing options...
Xcom Posted May 26, 2002 Share Posted May 26, 2002 Originally posted by Felonius i dont have a toggle option on the door to select You should. Select the door and press N. Check the entity window which will pop up. It should have "toggle" checkbox. Mark it. Also set func_timer 's wait key to something bigger than 1 (maybe 3 or 4) cuz one second may be too fast. If it still doesn't work, try to replace func_timer with trigger_always. You should also set its wait key to 3 or 4. Link to comment Share on other sites More sharing options...
Felonius Posted May 27, 2002 Author Share Posted May 27, 2002 no toggle select t thing : / i see start x crusher then !easy !med !hard Link to comment Share on other sites More sharing options...
Xcom Posted May 27, 2002 Share Posted May 27, 2002 Well, I checked to make sure and, indeed, MP entities set doesn't show toggle in entities box although it's defined in the def file. However, it should work even w/o toggle. Link to comment Share on other sites More sharing options...
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