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Gmax Support?


ShadowZ

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I know this game run on the Quake 3 Team Arena Engine and all, I would just like to know, will it ever have support for discreets

G Max? I am really, really not used to making maps with Radiant and find it kinda' hard to understand... If there is no support, can some one give me a link to a good tutorial on Radiant?

 

Thanks...

ShadowZ

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Well I posted another message a few days ago on Gmax and the Tempest Quake3 plugin for it.

 

Do not use it. Learn rather to make maps with JK2Radiant, I know it is a learning curve, but if you spend time working on a map in Gmax, then export it as a .map file with Tempest that is currently out - the brushes in JK2Radiant cannot be face selected to give texture maps. So you'd have a map you could not texture correctly or to any real degree of desired detail.

 

May be in the future a new plugin will support a true JK2 map.

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