TalRasha Posted May 25, 2002 Share Posted May 25, 2002 Hi Some questions about singleplayer maps. 1. How can i edit the lightsaber and the player model ? 2. How can i edit the Weapons that the player have, when he start the game? 3. What must i do, that you can fight against Vader (i dll. the vadervsdesan pak) 4.How can i do vertex manipulation ? Thanks Link to comment Share on other sites More sharing options...
RichDiesal Posted May 25, 2002 Share Posted May 25, 2002 1. Scripting a mod. 2. Scripting a mod. 3. Scripting a mod. 4. Press V. The only way to truly change the sp model and weapons is to create an actual mod (one that appears in the mod menu)... if you just include models in the pk3, it will screw up the player's regular SP game too. This will be easier once people can create entities (NPC_Vader) but until the tools come out, you can only accomplish it by somewhat risky workarounds, I believe... Link to comment Share on other sites More sharing options...
TalRasha Posted May 25, 2002 Author Share Posted May 25, 2002 and how can i make a sricpt? btw: how can i import a mp3* file in a sp map? Link to comment Share on other sites More sharing options...
RichDiesal Posted May 25, 2002 Share Posted May 25, 2002 Scripting can be done in a .txt file which you then load in a JK2 Script Compiler to compile it into an .ibi... which of course hasn't been released yet by Raven. And..an mp3? Sure you don't mean an md3? Either way, it will depends on how you want to use it. If you want to play background music, just put the mp3 in base/sound/mymapname/ and then add the key music with value "mymapname/mymp3.mp3" to worldspawn. Link to comment Share on other sites More sharing options...
TalRasha Posted May 26, 2002 Author Share Posted May 26, 2002 thanks man but i see (on a screen) that someone has changed the playermodel in sp mode! so how could he do that? Link to comment Share on other sites More sharing options...
Pseudopath Posted May 26, 2002 Share Posted May 26, 2002 You can get a script compiler if you d/l the Elite Force GDK, you wont have any of the JK][ manuals but If you look at the ladder level it will help a little The official compiler is out soon according to Raven (I asked;) Replacing SP models currently involves writing over existing ones i.e. Desaan. As far as I know anyway. Hop this helps. - Pseudopath. Link to comment Share on other sites More sharing options...
RichDiesal Posted May 26, 2002 Share Posted May 26, 2002 Yes, that's how you do it... but if you put a replacement model into your pk3, it will override the player's default models (which is an evil thing to do). You got the EF compiler to work? I can't get mine to compile anything... always returns and error code 1. Link to comment Share on other sites More sharing options...
patchx Posted May 26, 2002 Share Posted May 26, 2002 read AKPiggot 's sticky thread about changing the sp saber at the top of editing general its got instructions on how to set up a mod file for ur sp level so that any model and skin changes u make wont effect the players normal sp game unless they load the mod through the setep menu in jk2 -patch Link to comment Share on other sites More sharing options...
Pseudopath Posted May 26, 2002 Share Posted May 26, 2002 I just installed the Elite Force Game Development Kit and it worked no problem, I had downloaded it seperately before and had path issues so I did it the hard way. Incidentally I don't have Elite Force. - Pseudopath. Link to comment Share on other sites More sharing options...
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