mkp Posted May 25, 2002 Posted May 25, 2002 I'm trying to make a remote control car for my level, but how should I make the model. and how would I get it to move?
Pseudopath Posted May 26, 2002 Posted May 26, 2002 For the modeling "gmax" should help. For the move, use a func_train. I hope that's right ( and someone clarifies this post ) - Pseudopath.
Cmdr. Antilles Posted May 26, 2002 Posted May 26, 2002 After you make a normal md3 model, you just create a func_train that is comprised of a brush w/ the 'system/origin' texture, and the 'model2' key (IIRC, check the ent. info box) and the value being the path to your MD3. Then, your model should follow the path. However, it will be nonsolid, like all models, so you'll have to build some 'bounding' brushes, which are just brushes in the general shape of the model, that make it appear that it's solid in-game. Give them the 'system/cushion' or 'system/nodraw_solid' texture. As for setting up the rest of the func_train, read the entity info that appears when you press N...
Cmdr. Antilles Posted May 26, 2002 Posted May 26, 2002 Heheh... I just have nothing to do but browse these forums... It's sad, really.
Verlex Posted May 26, 2002 Posted May 26, 2002 Cmdr, You COULD send me your sarlaac map for testing..... That'd give you something to do..... heheh
mkp Posted May 26, 2002 Author Posted May 26, 2002 how do i make that md3 file??? also, how do i get the model (once i can make it) follow the path_corner things i put? thanks
Cmdr. Antilles Posted May 26, 2002 Posted May 26, 2002 You need a modeling program to make md3's... like milkshape, Gmax, or 3dstudio. I already told you how to get the model to show up as the func_train. Read the entity info for func_trains and path_corners to figure the rest out. It's pretty easy if you read those. Basically, you make a loop of path_corners, and then have the func_train target one of them. It will then move around them.
Pseudopath Posted May 26, 2002 Posted May 26, 2002 Use this link for a train Tutorial :- http://planetquake.com/bubba/train1.html Explore their too for other stuff. It is for Q3 but the majority is compatible with JK][. NB. the "origin" texture mentioned in the tutorial is in the "system" folder not the "common" (differences like this are common, no pun intended ). Hope that helps. - Pseudopath.
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