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GTKRadiant misbehaving


Mr. Nip

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I just installed GTKRadiant and I have to say that I consider it an improvement over JK2Radiant. Multi-surface selection justifies the switch by itself - everything else is just a bonus. Anyway...

 

It's not working perfectly. For example, I have a lot of custom shaders that I had to make to rid myself of the idiotic splash sounds on shaders with the metalsteps param. JK2Radiant shows them fine in the editor, but GTKRadiant complains about them on startup and says 'texture not found for shader: textures/custom/blah' where 'blah' is any of the 6 or 8 shaders I have. It displays them as the black and red checkered 'shader missing image' texture in the preview window, but it compiles just fine and the textures appear properly in the game.

 

This is very annoying and doesn't let me line up my custom shaders in the editor. If I go to my textures/custom/ directory and create a file called 'blah.jpg' however, the shaders show up as this texture in the editor (but have their proper texture in game, as specified with 'map' in the shader). It's like GTKRadiant completely ignores the qer_editorimage parameter and looks for a texture with the same name as the shader, which is not (as far as I know) how it's supposed to work.

 

Thanks in advance for any suggestions.

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