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Stupid shadows...


Cmdr. Antilles

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Ah, yes...I remembered what I did.

I applied vertex lighting to the brushes. It became somewhat better. Have no clue whether this will work for you cuz you seem to have lots of brushes there.

Shader should be made for the texture covering those brushes:

textures/myfolder/mytexture_vertex
{
     qer_editorimage textures/myfolder/mytexture.tga
     q3map_nolightmap
//      q3map_onlyvertexlighting
    {
           map textures/myfolder/mytexture.tga
           rgbGen vertex
    }
}

 

Again, not sure if this will work. JK2 has slightly different shader codes.

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Originally posted by Cmdr. Antilles

why is 'q3map_onlyvertexlighting' commented out?

 

Cuz I am bit confused with JK2 shaders. They are different from those of EF. I am not sure if onlyvertexlighting is needed here and I cannot test it right now.

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