Cmdr. Antilles Posted May 26, 2002 Share Posted May 26, 2002 Does anyone know how to get rid of the shadows at the edge of each brush in my map? http://home.attbi.com/~davidcrivera/images/jk2/sarlacc_pit.jpg Take a look. Those shadows make each brush very obvious, and ruins the effect of the terrain. Any suggestions on how to get rid of them, short of applying no lightmap? Thanks. Link to comment Share on other sites More sharing options...
Xcom Posted May 26, 2002 Share Posted May 26, 2002 Are those structural or detail brushes? Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 26, 2002 Author Share Posted May 26, 2002 I haven't made them detail, so they're default-structural. Does that have anything to do w/ it? Link to comment Share on other sites More sharing options...
Xcom Posted May 26, 2002 Share Posted May 26, 2002 Not sure. Was just curious. I had similar problem with EF map long time ago. Don't remember what I did then. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 26, 2002 Author Share Posted May 26, 2002 LOL. Thanks. Link to comment Share on other sites More sharing options...
Xcom Posted May 26, 2002 Share Posted May 26, 2002 Ah, yes...I remembered what I did. I applied vertex lighting to the brushes. It became somewhat better. Have no clue whether this will work for you cuz you seem to have lots of brushes there. Shader should be made for the texture covering those brushes: textures/myfolder/mytexture_vertex { qer_editorimage textures/myfolder/mytexture.tga q3map_nolightmap // q3map_onlyvertexlighting { map textures/myfolder/mytexture.tga rgbGen vertex } } Again, not sure if this will work. JK2 has slightly different shader codes. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 26, 2002 Author Share Posted May 26, 2002 I spent most of today trying to get vertex lighting to work... I'll give that a try, but why is 'q3map_onlyvertexlighting' commented out? Link to comment Share on other sites More sharing options...
Xcom Posted May 26, 2002 Share Posted May 26, 2002 Originally posted by Cmdr. Antilles why is 'q3map_onlyvertexlighting' commented out? Cuz I am bit confused with JK2 shaders. They are different from those of EF. I am not sure if onlyvertexlighting is needed here and I cannot test it right now. Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted May 26, 2002 Author Share Posted May 26, 2002 Yeah, theyr'e all crazy-like. I'm too lazy to test it now... I'll get back to you next time I compile. Link to comment Share on other sites More sharing options...
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