Jump to content

Home

Models... How ??


ALIEN_JL

Recommended Posts

--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

 

If i want to take some player model or weapon

model (GLM) , modify it and then import it back

to JK2 what do i need ???

 

---- I don't have 3DSMax 4 or Softimage ----

 

But i do have Max 3 and Milkshape and i can

use Maya 3 too if i need to...

 

---- Can i build/modify models for JK2 ??? ----

 

--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

Link to comment
Share on other sites

Originally posted by ALIEN_JL

--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

 

If i want to take some player model or weapon

model (GLM) , modify it and then import it back

to JK2 what do i need ???

 

---- I don't have 3DSMax 4 or Softimage ----

 

But i do have Max 3 and Milkshape and i can

use Maya 3 too if i need to...

 

---- Can i build/modify models for JK2 ??? ----

 

--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

 

Glad to hear you use MilkShape! You can get a GLM import Export for it here! http://jedidreams.codealliance.ca/jk2util.shtml You have to watch the names of your groups. I would suggest importing a GLM from JK2 and making notes of all the different groups. You will have to name your groups the exact same for it to work properly. You can't export to GLA so no animation support as of yet. But you can chage the models around using that plugin. Also if you do use the plug-in be sure t0 thank the author, he did a sweet job.

 

MilkShape can be found here---->http://www.swissquake.ch/chumbalum-soft/ it's a free for 30 days (fully functional) then if you want to buy it it is only $20. for a newbie program it offers alot!

Link to comment
Share on other sites

Yes i have checked that GLM importer but...

 

1. When i import some model to milkshape

there seems to be no skeleton...

 

2. There seems to be no skin/texture data...

 

Anyway are you saying that i can edit those

models but currently there are no way to

export them back to JK2 ???

Link to comment
Share on other sites

i've been wondering the same thing, i am doing a mace windu but cant get it back into jedi outcast. i dont want to close the program in fear of loosing data from the origional import... it looks cool but if i cant export it will all be for nothing:

macewindupreview3.txt

i think a lot of modelers are haveing this problem, hopefully someone out there knows what to do or is making a .glm exporter?

Link to comment
Share on other sites

Originally posted by ALIEN_JL

--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

 

If i want to take some player model or weapon

model (GLM) , modify it and then import it back

to JK2 what do i need ???

 

---- I don't have 3DSMax 4 or Softimage ----

 

But i do have Max 3 and Milkshape and i can

use Maya 3 too if i need to...

 

---- Can i build/modify models for JK2 ??? ----

 

--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

 

Hey alien JL its me webley.

Reading his thread lead me to the milkshape plug-in. thanx alot!

Link to comment
Share on other sites

3D-Modelling have been one of my hobbies for about 6 years

now but i haven't used 3DSMax much (i prefer NURBS before

polygons... and i have used program called Rhinoceros

and nowadays also MAYA and i am modeller not

animation specialist)

 

Yes i have XSI exporter for MAX 3 but anyway things seems

a bit too complicated.... (at least with my current schedule/

motivation)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...