kwatters Posted May 26, 2002 Share Posted May 26, 2002 I'm working on a single player level, and things are going nicely. The problem is that I don't want Kyle to start with a lightsaber...I want him to find it in the level. It seems that the default starting weapons are the blaster pistol, and...the saber. Does anyone know how to change what weapons you start with? I fiddled around with the worldspawn entity, but that didn't help. I think its some kind of scripting thing... Link to comment Share on other sites More sharing options...
Cunnah Posted May 26, 2002 Share Posted May 26, 2002 its on the actual info_player_start entity options BTW perhaps you could lower the brightness of your map its a little harsh, other than that nice work (from what i have seen) NOTE you'll still have force powers unless you 'borrow' the script from kejim Link to comment Share on other sites More sharing options...
Xcom Posted May 26, 2002 Share Posted May 26, 2002 Just find your info_player_start entity, select it, press N and check "stun_baton" option in the entity window. It will give him that instead of saber. Alternatively you can also check "noweapons" option, he will then start with no weapons at all. Link to comment Share on other sites More sharing options...
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