Jump to content

Home

spawning w/o a lightsaber


kwatters

Recommended Posts

I'm working on a single player level, and things are going nicely.

 

The problem is that I don't want Kyle to start with a lightsaber...I want him to find it in the level. It seems that the default starting weapons are the blaster pistol, and...the saber. Does anyone know how to change what weapons you start with?

 

I fiddled around with the worldspawn entity, but that didn't help. I think its some kind of scripting thing...

Link to comment
Share on other sites

its on the actual info_player_start entity options

 

BTW perhaps you could lower the brightness of your map its a little harsh, other than that nice work (from what i have seen)

 

NOTE you'll still have force powers unless you 'borrow' the script from kejim

Link to comment
Share on other sites

Just find your info_player_start entity, select it, press N and check "stun_baton" option in the entity window. It will give him that instead of saber. Alternatively you can also check "noweapons" option, he will then start with no weapons at all.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...