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Final questions, map almost done


Etz

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I'm doing my first JO map and although I'm new to mapping with Q3 engine I'm no newbie when it comes to making maps in general. Architecture wise the level is complete and looks nice, just a simple, single room duel level. How ever there are few questions of which I haven't found any real info... I can guess part of them by opening custom pk3 files, but I'd like to know for sure.

 

1) When I take levelshot, it's a small 200x200 image, there doesn't seem to be anyway to make it bigger. Is this a bug or do I have to add something to the console cmd "levelshot"?

 

2) How do I target intermission? It says I should use info_notnull, and I've set the "target (key: intermission)" for the intermission entity, but what do I need to put on the info_notnull? I've tried "name (key: intermission)" but that didn't work.

 

3) Where are the music files used in MP? I've tried searching through all the pk3 files but didn't find any. Just the SP mp3's. Or if someone could give me a list of possible file names *and* directories... that would help greatly as well.

 

I have a feeling there's something I forgot but I'll ask later if that's the case. Hopefully someone can help out :).

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1) Mine are 256x256. Basically, it's okay. I dunno if there are any parameters for levelshot command to make it bigger. What you can do is just make a screenshot and then tweak it Photoshop or something.

 

2)

 

- Select intermission entity.

- Select info_notnull

- press Ctrl+K (they'll be automatically connected)

 

3) Dunno if there is any special music for MP maps only. AFAIK, all music is located in assets0.pk3 under music dir.

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