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Help : Duel map : Spawn spots


VisionCIA

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Ok, I don't get it lol, I must be missing something :

 

-I finished my map, it looks pretty nice for my first map, a bit to fancy perhaps, just testing out all the posibilities of the editor thingy like every newbie does :)

 

BUT : I do NOT understand how to add the spawn spots for TWO players and make it DUEL compatible, and saving it in a way so that I don't have to type : /devmap Visionmap1 but that I can put it in a pk3 file (I know how that works np) and play it in normal mode =]

 

So : - How do I add those two spawn spots for the players

- Do DUEL maps require any special scripting ?

 

- How do I save the map to be able to use it in another way then /devmap visionmap1

 

 

 

THANKS !

(The stickies rule :) But didn't find my answers there)

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Spawn spots, eh? How bout just 2 info_player_deathmatch enities.

 

To make it a duel map, you should make an arena.file. Go to base/scripts and create yourBSPfilename.arena in there.

Then paste this code in it:

 

{

map "yourBSPfilename"

bots "Kyle Desann"

longname "Any LOng Name"

fraglimit 10

type "duel"

}

 

Replace the values accordigngly.

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Just create two info_player_deathmatch spawn points and your spawn points will be taken care of. Since it is a duel map and i don't really think anyone has taken the time to mention this yet: also add an info_player_intermission point. This point is where players who are spectating will view the match from. You do this because the normal place to watch from is a player spawn point, which causes some camera issues.

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Eeeh...compilation produces BSP file which you load in the game. W/o it you won't be able to load your map in the game. Strange, I assumed that you did compile it.

 

Oh well..anyway. Open you map in Radiant. Then click File--Save AS..and save it as duel_cia.map (or something) under base/maps. Then click BSP -> FullVis(extra) and grab a beer or something. :D When compiling is finished, you should have duel_cia.bsp under base/maps.

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