VisionCIA Posted May 26, 2002 Posted May 26, 2002 Ok, I don't get it lol, I must be missing something : -I finished my map, it looks pretty nice for my first map, a bit to fancy perhaps, just testing out all the posibilities of the editor thingy like every newbie does BUT : I do NOT understand how to add the spawn spots for TWO players and make it DUEL compatible, and saving it in a way so that I don't have to type : /devmap Visionmap1 but that I can put it in a pk3 file (I know how that works np) and play it in normal mode =] So : - How do I add those two spawn spots for the players - Do DUEL maps require any special scripting ? - How do I save the map to be able to use it in another way then /devmap visionmap1 THANKS ! (The stickies rule But didn't find my answers there)
Xcom Posted May 26, 2002 Posted May 26, 2002 Spawn spots, eh? How bout just 2 info_player_deathmatch enities. To make it a duel map, you should make an arena.file. Go to base/scripts and create yourBSPfilename.arena in there. Then paste this code in it: { map "yourBSPfilename" bots "Kyle Desann" longname "Any LOng Name" fraglimit 10 type "duel" } Replace the values accordigngly.
volrathxp Posted May 26, 2002 Posted May 26, 2002 Just create two info_player_deathmatch spawn points and your spawn points will be taken care of. Since it is a duel map and i don't really think anyone has taken the time to mention this yet: also add an info_player_intermission point. This point is where players who are spectating will view the match from. You do this because the normal place to watch from is a player spawn point, which causes some camera issues.
VisionCIA Posted May 26, 2002 Author Posted May 26, 2002 Ah great help guys, but one problem though : When I save my map it is saved as 'mapname.map" and not as a bsp file, what am I doing wrong ? How do I save it as bsp ? Thanks !
Xcom Posted May 26, 2002 Posted May 26, 2002 Eeeh...compilation produces BSP file which you load in the game. W/o it you won't be able to load your map in the game. Strange, I assumed that you did compile it. Oh well..anyway. Open you map in Radiant. Then click File--Save AS..and save it as duel_cia.map (or something) under base/maps. Then click BSP -> FullVis(extra) and grab a beer or something. When compiling is finished, you should have duel_cia.bsp under base/maps.
VisionCIA Posted May 26, 2002 Author Posted May 26, 2002 Omg idd, I noticed Nono, I did compile etc.. it's just that I didn't notice there was a new file now THANKS !
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