VisionCIA Posted May 26, 2002 Share Posted May 26, 2002 Ok, I don't get it lol, I must be missing something : -I finished my map, it looks pretty nice for my first map, a bit to fancy perhaps, just testing out all the posibilities of the editor thingy like every newbie does BUT : I do NOT understand how to add the spawn spots for TWO players and make it DUEL compatible, and saving it in a way so that I don't have to type : /devmap Visionmap1 but that I can put it in a pk3 file (I know how that works np) and play it in normal mode =] So : - How do I add those two spawn spots for the players - Do DUEL maps require any special scripting ? - How do I save the map to be able to use it in another way then /devmap visionmap1 THANKS ! (The stickies rule But didn't find my answers there) Link to comment Share on other sites More sharing options...
Xcom Posted May 26, 2002 Share Posted May 26, 2002 Spawn spots, eh? How bout just 2 info_player_deathmatch enities. To make it a duel map, you should make an arena.file. Go to base/scripts and create yourBSPfilename.arena in there. Then paste this code in it: { map "yourBSPfilename" bots "Kyle Desann" longname "Any LOng Name" fraglimit 10 type "duel" } Replace the values accordigngly. Link to comment Share on other sites More sharing options...
volrathxp Posted May 26, 2002 Share Posted May 26, 2002 Just create two info_player_deathmatch spawn points and your spawn points will be taken care of. Since it is a duel map and i don't really think anyone has taken the time to mention this yet: also add an info_player_intermission point. This point is where players who are spectating will view the match from. You do this because the normal place to watch from is a player spawn point, which causes some camera issues. Link to comment Share on other sites More sharing options...
volrathxp Posted May 26, 2002 Share Posted May 26, 2002 *just noticed xcom beat him to the punch* Link to comment Share on other sites More sharing options...
VisionCIA Posted May 26, 2002 Author Share Posted May 26, 2002 Ah great help guys, but one problem though : When I save my map it is saved as 'mapname.map" and not as a bsp file, what am I doing wrong ? How do I save it as bsp ? Thanks ! Link to comment Share on other sites More sharing options...
Xcom Posted May 26, 2002 Share Posted May 26, 2002 Eeeh...compilation produces BSP file which you load in the game. W/o it you won't be able to load your map in the game. Strange, I assumed that you did compile it. Oh well..anyway. Open you map in Radiant. Then click File--Save AS..and save it as duel_cia.map (or something) under base/maps. Then click BSP -> FullVis(extra) and grab a beer or something. When compiling is finished, you should have duel_cia.bsp under base/maps. Link to comment Share on other sites More sharing options...
VisionCIA Posted May 26, 2002 Author Share Posted May 26, 2002 Omg idd, I noticed Nono, I did compile etc.. it's just that I didn't notice there was a new file now THANKS ! Link to comment Share on other sites More sharing options...
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