Belial6672 Posted May 26, 2002 Share Posted May 26, 2002 I have put in the models for the shield, power and ammo converters into a multiplayer map I am in the process of designing. But for some reason they are not showing up in my map. I have also tried using the one from the ctf_bespin level but this also doesnt show up. All other models show up (and joradient is setup for mp..made about 6 maps now and they all work fine).. Dont understand it..one map they will show up(ctf bespin) but copy the entity over to a new map and they dont... any ideas Belial Link to comment Share on other sites More sharing options...
VIO Posted May 27, 2002 Share Posted May 27, 2002 this rates as the second most asked forum question only second to the sky question(<=== NOT A FLAME i asked these too) ok im sure this prob is in the FAQ sticky on the top of the forum Link to comment Share on other sites More sharing options...
Belial6672 Posted May 27, 2002 Author Share Posted May 27, 2002 actually if you read my post it ISNT IN THE FAQ...the file paths are correct....I have even (as stated in original post) have used the entity from the original ctf_bespin map that comes with the joradient setup as a entity in my map...I have imported other objects and they show up fine..the only object I cannot get to load are the amoo..energy and health recharge stations.. 1. Models paths are fine 2. Other models show up in game 3. Recharge stations do not show up (as already stated have even used the one from ctf_bespin) (recharhe stations are the objects that are waist height coloured yellow and green colours) anyone have any idea why..or had this problem Belial Link to comment Share on other sites More sharing options...
volrathxp Posted May 27, 2002 Share Posted May 27, 2002 um... correct me if i'm wrong but aren't those single player only entities? Link to comment Share on other sites More sharing options...
VIO Posted May 27, 2002 Share Posted May 27, 2002 hmm yeah they are Link to comment Share on other sites More sharing options...
Belial6672 Posted May 27, 2002 Author Share Posted May 27, 2002 no can't be..they are in the official ctf_bespin, and they are also in other maps as well..like ctf_yavin and narshadaa streets...next to flag bases so they are in mp belial ps. VIO sorry if my post seemed a bit strong (shouting) didnt mean for it to be so...half asleep when I wrote it, just came out a bit strong..thanks for the reply though Link to comment Share on other sites More sharing options...
volrathxp Posted May 27, 2002 Share Posted May 27, 2002 the models themselves may not be single player but the entities are. which means you can't use them Link to comment Share on other sites More sharing options...
Belial6672 Posted May 27, 2002 Author Share Posted May 27, 2002 this doesnt make any sense..on the right click menu (joradient and gtkradient both set to mp def) there are entries for the converters there...and apart from this if they are not useable on mp then how are they in ctf bespin yavin etc...what si being used there then.. Have a look at this screenshot to see what I mean http://homepage.ntlworld.com/john.beer/converter.jpg not that i dont believe you but they are implementable in mp...here the proof Belial Link to comment Share on other sites More sharing options...
VIO Posted May 27, 2002 Share Posted May 27, 2002 hmm thats very odd and your sure the path is right...well lets see do you ge and odd errors when compiling? aso try adding the model then save and restart radianht Link to comment Share on other sites More sharing options...
Belial6672 Posted May 27, 2002 Author Share Posted May 27, 2002 yep paths are all ok..used gtk radient as well..no luck there either...they are also on the misc reight click menu..used those as well..still nothing....stuck now Belial Link to comment Share on other sites More sharing options...
VIO Posted May 27, 2002 Share Posted May 27, 2002 that really odd im sry but im out of ideas except to try and reinstall radiant Link to comment Share on other sites More sharing options...
Belial6672 Posted May 28, 2002 Author Share Posted May 28, 2002 ha haa found out why it wasn't showing up..it is gameplay mode dependant. When you test the maps it defaults to ffa, pack the file up as you would do for final release so you can choose gametype..ie ctf and it shows up fine... glad got that one sorted out Belial Link to comment Share on other sites More sharing options...
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