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Adding nice lights to the map


VisionCIA

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Ok, I just aded a light with radius 1500, it lights the map, but it looks like ****, now I read some Q3 tuts, and they talk about texture lightning, unfortunatelly I don't seem to be able to find textures like this (well very few and not good ones lol) and don't find any at all for an entire wall .. anyone an idea how I can add a nice light to a big hangar ?

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well for one your light was 1500 watts powerful so um yeah it would be bright. yes the numbers are directly equivalent to watts. the default 300 is 300 watts.

 

texture lighting is done by shaders. for what you were wanting to do you'd have to create a shader for your wall texture. in radiant, shaders are outlined by a white line in the texture window. this indicates they are shaders. creating a shader yourself can be rather difficult and i'm having trouble with it myself.

 

hope i helped.

 

volrath

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If anyone knows a good tutorial about it .. :)

Aren't there any pre-made ones or something ? I just want the walls to .. give off a bit of light if you understand .. I mean like they do on all the basic newbie maps no ?

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Originally posted by Xcom

Instead of radius, add:

key: light

value: 1500

(FYI, radius is used only when you make spotlights)

 

that's what I meant, bottom line is your map looks like total **** when using this kind of light

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Originally posted by VisionCIA

that's what I meant, bottom line is your map looks like total **** when using this kind of light

 

It's kinda difficult to imagine what you mean by "total ****" but I guessing it's either too dark or too bright. So, here is an idea:

- use more light entities with lesser intensity. Spread them around your hangar.

 

Originally posted by TalRasha

Does someone know, how i can make "corona" lights?

 

What's that? You mean with flares or smth?

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