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Duel Map cfg, help


Hannibal45

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Here is what is in my server.cfg for duel maps, for some reason in duel it waits till 10 kills have been reached before it lets the next person in, how do I change it so that after every kill another comes in>........

 

//Server Name

seta sv_hostname "www.bbcgamingnetwork.com, Clan *BBC|"

seta g_motd "Download skins/maps used on our server at http://www.bbcgamingnetwork.com"

 

 

//Gametype

//Gametype is 0 for FFA, 1 for Holocron FFA, 2 for Jedi Master, 3 for Duel, 5 for Team FFA, 7 for CTF, 8 for Capture the Ysalimari

seta g_gametype "3"

 

//Passwords

seta rconpassword "-------------"

seta g_password "" //setting a password here would make your server private

seta sv_privatePassword ""

 

//Voting

seta g_allowVote "1"

 

//Team Play Settings

seta g_teamForceBalance "1"

seta g_teamAutoJoin "0"

seta g_redTeam "Empire"

seta g_blueTeam "Rebellion"

seta g_timeouttospec "70"

seta g_friendlyFire "0"

seta g_friendlySaber "0"

seta g_forceBasedTeams "0"

 

// Time & Frag Limits

seta fraglimit "20"

seta timelimit "20"

seta duel_fraglimit "1"

 

//GameType Specific Settings - ** Note sure if these override the general timelimit, capturelimit and FF settings

//CTF

seta ui_ctf_friendly "0" //friendly fire for CTF

seta ui_ctf_capturelimit "8"

seta ui_ctf_timelimit "30"

//Team FFA

seta ui_team_friendly "1" //friendly fire for Team FFA

seta ui_team_fraglimit "0"

seta ui_team_timelimit "20"

//FFA

seta ui_ffa_fraglimit "20"

seta ui_ffa_timelimit "0"

//Tourney

seta ui_tourney_fraglimit "0"

seta ui_tourney_timelimit "15"

 

// Max Players and Saved Private Possitions

seta sv_maxclients "14" //To my understanding all Games built on the Quake3 Team Arena engine can do 64+ clients - RTCW can.

seta g_maxGameClients "14"

seta sv_privateClients "0"

 

//MISC Settings

seta g_forceRegenTime "200"

seta g_spawnInvulnerability "3000" //3 second spawn invulerability

seta g_forcePowerDisable "0"

seta g_weaponDisable "0"

seta g_saberInterpolate "1"

seta g_privateDuel "1" //allows the issueing of private duel challenges

seta g_saberLocking "1"

seta g_maxForceRank "7"

seta g_duelWeaponDisable "1"

 

//Logging

seta g_log "games.log"

seta g_logSync "0"

seta g_statLog "0"

seta g_statLogFile "statlog.log"

 

//Banning

seta g_banIPs ""

seta g_filterBan "1"

 

// AntiFlooding Setttings

seta sv_floodProtect "1"

 

// Downloads and ping/rate settings

seta sv_allowDownload "1"

seta sv_maxPing "10000"

seta sv_minPing "0"

seta sv_maxRate "8000"

 

//Master Servers

seta sv_master1 "masterjk2.ravensoft.com"

seta sv_master2 ""

seta sv_master3 ""

seta sv_master4 ""

seta sv_master5 ""

 

//Memory Settings & FPS - Leave set as is

seta com_hunkMegs "64"

seta com_maxfps "85"

 

//Allow MapCycling

seta g_autoMapCycle "1"

 

//Set the startmap

map duel_pit

//mpa ctf_yavin //ctf startmap

 

// Map Rotation

seta d1 "set g_gametype 3 ; map duel_jedi ; set nextmap vstr d2"

seta d2 "set g_gametype 3 ; map duel_bay ; set nextmap vstr d3"

seta d3 "set g_gametype 3 ; map duel_carbon ; set nextmap vstr d4"

seta d4 "set g_gametype 3 ; map duel_pit ; set nextmap vstr d5"

seta d5 "set g_gametype 3 ; map duel_bespin ; set nextmap vstr d6"

seta d6 "set g_gametype 3 ; map duel_hangar ; set nextmap vstr d7"

seta d7 "set g_gametype 3 ; map duel_temple ; set nextmap vstr d8"

seta d8 "set g_gametype 3 ; map duel_training ; set nextmap vstr d1"

vstr d1

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Well, fraglimit is the # of times you have to kill someone before the next person plays and duel_fraglimit is the overall # of kills needed to win the session/advance to next map. So setting fraglimit to 1 and duel_fraglimit to 10 should work. :)

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