yrean Posted May 27, 2002 Posted May 27, 2002 Hey im trying to add a r2d2 to my map that moves around a bit and is also breakable... Is there anyone who has done this yet? i havent the slightest idea how to make a model break cause i have to make a phiscis clip in the first place make it solid... i figured i could make the phisic clip[ breakable but the the model would still be there..... at any rate i dont know how to do it and i would like some help if anyone knows how...Thanks in Advanced.Y
yrean Posted May 28, 2002 Author Posted May 28, 2002 your telling me that no one has made a workable destroyable droid??? by the way...bump.
turok gmt Posted May 28, 2002 Posted May 28, 2002 here's my suggestion (this is coming from an intermediate GTK Radiant User btw) The R2D2 model must exist somewhere in one of the assets pk3's, presumably it is possible to extract the .md3 file and import it into your editor of choice - exactly how depends on you, I've never done it before. If you can't do this, then use your editor to create your droid. In Radiant, there is the function along the lines of Func_platform, it's used to make elevators and conveyors. You could apply this tag to the droid, then you have to do some shenanigans with waypointing to give it a path. (If you are using GTK Radiant 1.2.8 release, there are already some tut's on elevators and moving platforms making out there) ALSO - and this is the bit where I get all hazy...there's also a func_breakable function. I don't know if both functions can be applied to the same brush, but it might help. Sorry if I've wasted your time - it would help if you could provide more details of your editor and ability.
patchx Posted May 28, 2002 Posted May 28, 2002 i dont think i understand ur question all the npc_droids are breakable already and to make it move around you would have to use one of the patrol scripts as its spawnscript and make navpoints etc if u need to know how to use patrol scripts post again and ill explain it -patch
volrathxp Posted May 28, 2002 Posted May 28, 2002 patch one small problem there: he's making a multiplayer map! seriously? i don't know.... i was thinkin func_train, but since it has to be solid..... i dunno... anyone? volrath
yrean Posted May 28, 2002 Author Posted May 28, 2002 Its a mpmap i didnt know i could use a npc droid in MP...if im wrong let me know.
patchx Posted May 28, 2002 Posted May 28, 2002 ohhhhhhhhhhh.... multiplayer is it ? hmmmmmmm tricky you would have to make an r2 shaped brush and texture it like Turok said and then make it a func_train with a looped course and r2 sounds and give it a health hey so that it is destructable -patch
yrean Posted May 28, 2002 Author Posted May 28, 2002 i was afraid id have to make one....i was hoping that there was easierway.....damn the man.....Raven Fix your tools would ya! ..lol.
patchx Posted May 28, 2002 Posted May 28, 2002 maybe someone knows some way to converts the r2d2 .gla into an md3 that would be cool -patch
PainGod Posted May 28, 2002 Posted May 28, 2002 I too would like to know if a GLM can be converted to an MD3. Anyone?? Pg
DarthCobra Posted May 30, 2002 Posted May 30, 2002 Import the glm into milkshape, export md3, skinmap it to the supplied skin. If I ever get any better and this uvmap unwrap crap ill get it done. Been tryin half-heartedly for weeks now.
Cmdr. Antilles Posted May 31, 2002 Posted May 31, 2002 N00bZ! B0\/\/ B3F0r3 7h3 Fu|\|< _ M4$73R!!!! Heheh.. Sorry, couldn't resist. Sad truth is, yrean, it's not possible. You can't make one brush/model into two entities. You can either have an R2D2 run around, or have it break. Not both, unless you make it an NPC for an SP map. But otherwise, not possible. Sorry.
patchx Posted May 31, 2002 Posted May 31, 2002 cant you give func_trains a health key to make them breakable? or is that just in sp? -patch
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