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What ya think about JK2 Force powers ???


ALIEN_JL

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???

 

I think they should be like this:

 

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Neutral force powers

 

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---- Force jump ----

Should work just like it does but:

 

-Level 1 = 3x normal jump

-Level 2 = 6x normal jump

-Level 3 = 9x normal jump

 

---- Force speed ----

Should work just like it does

 

---- Force push ----

Should work just like it does but it

should work same way in MP as it works

in SP

 

-Level 1 = Knocks down multiple enemies

-Level 2 = also pushes them back

-Level 3 = and also make damage if

push targets agains solid objects..

 

---- Force pull ----

Should work just like it does but it

should work same way in MP as it works

in SP

 

-Level 1 = Single object/Single enemy

-Level 2 = And weapon out of enemy hands

-Level 3 = multiple enemies (but only

single object)

 

---- Mind control ----

Only works for weak minded...) there should

be active side and passive side in this force

 

-Level 1 = Only passive force. You can't

distract enemies but if they use mindtrick

to you you can still see them but they are

translucent and faltering (sometimes you

can see them clearly but sometimes

almost not at all...)

 

-Level 2 = Passive and active force. You can

distract enemies for 10 seconds and your mind

is also stronger (you can see more clearly

others when they try to distract you)

 

-Level 3 = Passive and active force. you can

distract enemies for 20 seconds and your mind

is very strong (enemies can't distract you at

all anymore)

 

---- Saber-Defence ----

Should work just like it does

 

---- Saber-Offense ----

Should work just like it does but Strong saber

mode should be different

 

-Strong = Slow/Strong and able to penetrate

defences but "attack slash speed" shouldn't

be slow-motion but there should be small

pause between defence state and that

actual strike

 

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Dark side force powers

 

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---- Saber throw ----

Saber throw is active force attack so it should

be dark side power instead of neutral and it

should be a bit different

 

-Level 1 = Saber flies out straight and then falls

to the ground

 

-Level 2 = Saber flies out straight and then returns

to your hand

 

-Level 3 = Like level 2 but you can control it a

little (but only a little)

 

---- Force grip ----

Should work same way as it works in SP in both

MP and SP (without that stupid red hand...) and

level 3 should be a bit different also force push

should protect again force grip much better

 

-Level 3 = You can't move him but you can look away

and if you have force push power you can use it at

the same time with level 3 force grip

 

---- Force lightning ----

You should be able to attack against only one target

at the time

 

Lightning will knock down your enemy and push it

away also making a little bit of damage at the

same time and this effect remains 1-3 seconds

after you stop firing

 

(as long as you take lightning damage you can't

move or shoot)

 

Level 1 = Quick (single shot) which fire straight

forward

 

Level 2 = Fires continuously (can continue only

as long as enemy is targeted)

 

Level 3 = No need to aim enemy just needs to be

with in range in front of you...

 

---- Force dark rage ----

Should be a bit different too...

 

Dark rage should make you move with level 3

force speed and saber mode should be locked

to normal but those attacks should make

same damage what strong does

 

all other force powers should be disabled

 

All attack agains you should make only 50%

damage

 

but like normally you health will dimish and

you can't pick up any more and when it reaches

zero you go to recovery state...

 

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Light side force powers

 

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---- Force heal ----

Quite much like it is in SP (but there should

be no health point limit only your force pool

should be limit)

 

Level 1 = you must stop to meditate... slow

 

Level 2 = You can move but not attack... med.

 

Level 3 = You can move and attack but if

you take damage healing will still be

aborted... fast

 

---- Force heal other----

Quite much like force heal but it doesn't heal

you but some other guy you are targeting

 

---- Force absorb ----

Only purpose for force absorb should be that it

is counterforce again force lightning and in any

case it should be quite much different

(passive and active power...)

 

Level 1 = Only passive you can't absorb force

lightning but if you are attacked from front of

you then you can block it with lightsaber and

that way remain undamaged

 

Level 2 = Only passive if you are attacked from

front of you then you will automatically block

that force lightning with your left hand and

absorb its energy

 

Level 3 = Like level 2 but also active force..

when you are attacked and your left hand will

receive it you can use active absorb and hook

into enemy force pool and keep absorbing even

if he stop attacking as long as enemy is in

front of you and with in range

 

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Personally, I think that the MP force powers should mirror the SP powers in every way. The only thing I don't know that they could've done would be "speed." I wonder if they couldn't have managed it, however. What if anyone using speed caused everyone else to go into slow motion while they remained at normal speed? The higher the rank in speed you have, the slower everyone else becomes. Anyone else with speed could counter it by using their power, with the highest ranking speed player setting the overall slowdown for everyone else.

 

Thus, someone with Speed 2 turns it on, and everything except him slows down. A second guy kicks in his own Speed 1, and now he's only say, 50% slower than the Speed 2 guy (where everyone else is 100% slower.) Lastly, a true Speedster kicks in his Speed 3. He speeds up to normal movement speed, while everyone else slows down around him, the Speed 2 would be 30% slower, the Speed 1 guy would be 60% slower, and everyone else would be 100% slower.

 

I don't think it would cause any real server strain, at least no more than what a chat message would. When someone punches their Speed key, it simply sends the message to everyone else's computer. The Speed spell has a built-in timer making it last a set time. So, once a player got the message, he'd instantly slow down for that set time period, or until he sent out his own message "I'm speeding up too."

 

The whole point is that not only would multiplayer gamers enjoy a run speed boost, but they'de get the complete advantages of speed like they experienced in the single player game. The players without speed would get to experience what they put all those poor Stormtroopers through. ;)

 

I'm not saying it would work, but it's an idea. *shrug*

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It's a nice touch on the idea..but just think about FFA or CTF servers. What you will end up having is this:

 

1)you're fighting with some guys, and having a heated battle and suddenly everything slows down...screwing up your battle...

 

2)there is one little guy sitting in a corner where no one is constantly switches on force speed....just to piss people off and make the game slow.

 

that's why I dont' see that reason very viable..

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