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Error message: Unsupported marker type 0xa7


goobergob

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Posted

Hi, after installing the 1.03 patch, i tried connecting to servers and i get this message from the majority of the servers...the error part is at the bottom. Any help/suggestions would be appreciated. thanks in advance.

 

 

 

JK2MP: v1.03 win-x86 Apr 30 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_naboo.pk3 (12 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duel_mtemple.pk3 (4 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dotf.pk3 (30 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

15020 files in pk3 files

execing mpdefault.cfg

execing jk2mpconfig.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium IV

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...39 PFDs found

...hardware acceleration found

...PIXELFORMAT 3 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

 

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: Radeon 7200 DDR x86/SSE2

GL_VERSION: 1.3.3064 WinXP Release

GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_window_pos GL_S3_s3tc GL_ATI_envmap_bumpmap GL_ATI_map_object_buffer GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture_env_add GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_texgen_reflection GL_NV_blend_square GL_SGI_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 3

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled

Initializing Shaders

...loading 'shaders/custom dotf.shader'

...loading 'shaders/dotf shader.shader'

...loading 'shaders/dotf.shader'

...loading 'shaders/dotf2.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

locked hardware. ok

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0xf878060 dma buffer

No background file.

----------------------

Sound memory manager started

Loading vm file vm/ui.qvm.

VM file ui compiled to 727614 bytes of code

ui loaded in 9487584 bytes on the hunk

Parsing menu file:ui/jk2mp/main.menu

Parsing menu file:ui/jk2mp/joinserver.menu

Parsing menu file:ui/jk2mp/player.menu

Parsing menu file:ui/jk2mp/createserver.menu

Parsing menu file:ui/jk2mp/connect.menu

Parsing menu file:ui/jk2mp/rules.menu

Parsing menu file:ui/jk2mp/rules_games.menu

Parsing menu file:ui/jk2mp/rules_force.menu

Parsing menu file:ui/jk2mp/rules_weapons.menu

Parsing menu file:ui/jk2mp/rules_items.menu

Parsing menu file:ui/jk2mp/controls.menu

Parsing menu file:ui/jk2mp/setup.menu

Parsing menu file:ui/jk2mp/demo.menu

Parsing menu file:ui/jk2mp/password.menu

Parsing menu file:ui/jk2mp/quit.menu

Parsing menu file:ui/jk2mp/error.menu

Parsing menu file:ui/jk2mp/serverinfo.menu

Parsing menu file:ui/jk2mp/findplayer.menu

Parsing menu file:ui/jk2mp/createfavorite.menu

Parsing menu file:ui/jk2mp/multiplayer.menu

Parsing menu file:ui/jk2mp/advancedcreateserver.menu

Parsing menu file:ui/jk2mp/credits.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

Parsing menu file:ui/jk2mp/videodriver.menu

UI menu load time = 7116 milli seconds

28 bots parsed

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:28070

Hostname: KCHOW

IP: 169.232.82.252

Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData

Resolving updatejk2.ravensoft.com

updatejk2.ravensoft.com resolved to 204.97.248.90:28061

204.216.233.240:28070 resolved to 204.216.233.240:28070

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_naboo.pk3 (12 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duel_mtemple.pk3 (4 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dotf.pk3 (30 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

handle 1: music/mp/duel.mp3

----------------------

30040 files in pk3 files

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

Cmd_AddCommand: screenshot_tga already defined

Initializing Shaders

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

Loading vm file vm/ui.qvm.

VM file ui compiled to 710050 bytes of code

ui loaded in 9461728 bytes on the hunk

********************

ERROR: User Interface is version 6, expected 7

********************

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

Cmd_AddCommand: screenshot_tga already defined

Initializing Shaders

...loading 'shaders/custom dotf.shader'

...loading 'shaders/dotf shader.shader'

...loading 'shaders/dotf.shader'

...loading 'shaders/dotf2.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

Loading vm file vm/ui.qvm.

VM file ui compiled to 727614 bytes of code

ui loaded in 9487584 bytes on the hunk

Parsing menu file:ui/jk2mp/main.menu

Parsing menu file:ui/jk2mp/joinserver.menu

Parsing menu file:ui/jk2mp/player.menu

Parsing menu file:ui/jk2mp/createserver.menu

Parsing menu file:ui/jk2mp/connect.menu

Parsing menu file:ui/jk2mp/rules.menu

Parsing menu file:ui/jk2mp/rules_games.menu

Parsing menu file:ui/jk2mp/rules_force.menu

Parsing menu file:ui/jk2mp/rules_weapons.menu

Parsing menu file:ui/jk2mp/rules_items.menu

Parsing menu file:ui/jk2mp/controls.menu

Parsing menu file:ui/jk2mp/setup.menu

Parsing menu file:ui/jk2mp/demo.menu

Parsing menu file:ui/jk2mp/password.menu

Parsing menu file:ui/jk2mp/quit.menu

Parsing menu file:ui/jk2mp/error.menu

Parsing menu file:ui/jk2mp/serverinfo.menu

Parsing menu file:ui/jk2mp/findplayer.menu

Parsing menu file:ui/jk2mp/createfavorite.menu

Parsing menu file:ui/jk2mp/multiplayer.menu

Parsing menu file:ui/jk2mp/advancedcreateserver.menu

Parsing menu file:ui/jk2mp/credits.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

Parsing menu file:ui/jk2mp/videodriver.menu

UI menu load time = 676 milli seconds

28 bots parsed

DROPPED

Resolving updatejk2.ravensoft.com

updatejk2.ravensoft.com resolved to 204.97.248.90:28061

24.234.2.245:28070 resolved to 24.234.2.245:28070

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_naboo.pk3 (12 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duel_mtemple.pk3 (4 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dotf.pk3 (30 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

handle 1: music/mp/duel.mp3

----------------------

45060 files in pk3 files

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

Cmd_AddCommand: screenshot_tga already defined

Initializing Shaders

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

Loading vm file vm/ui.qvm.

VM file ui compiled to 710050 bytes of code

ui loaded in 9461728 bytes on the hunk

********************

ERROR: User Interface is version 6, expected 7

********************

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

Cmd_AddCommand: screenshot_tga already defined

Initializing Shaders

...loading 'shaders/custom dotf.shader'

...loading 'shaders/dotf shader.shader'

...loading 'shaders/dotf.shader'

...loading 'shaders/dotf2.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

Loading vm file vm/ui.qvm.

VM file ui compiled to 727614 bytes of code

ui loaded in 9487584 bytes on the hunk

Parsing menu file:ui/jk2mp/main.menu

Parsing menu file:ui/jk2mp/joinserver.menu

Parsing menu file:ui/jk2mp/player.menu

Parsing menu file:ui/jk2mp/createserver.menu

Parsing menu file:ui/jk2mp/connect.menu

Parsing menu file:ui/jk2mp/rules.menu

Parsing menu file:ui/jk2mp/rules_games.menu

Parsing menu file:ui/jk2mp/rules_force.menu

Parsing menu file:ui/jk2mp/rules_weapons.menu

Parsing menu file:ui/jk2mp/rules_items.menu

Parsing menu file:ui/jk2mp/controls.menu

Parsing menu file:ui/jk2mp/setup.menu

Parsing menu file:ui/jk2mp/demo.menu

Parsing menu file:ui/jk2mp/password.menu

Parsing menu file:ui/jk2mp/quit.menu

Parsing menu file:ui/jk2mp/error.menu

Parsing menu file:ui/jk2mp/serverinfo.menu

Parsing menu file:ui/jk2mp/findplayer.menu

Parsing menu file:ui/jk2mp/createfavorite.menu

Parsing menu file:ui/jk2mp/multiplayer.menu

Parsing menu file:ui/jk2mp/advancedcreateserver.menu

Parsing menu file:ui/jk2mp/credits.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

Parsing menu file:ui/jk2mp/videodriver.menu

UI menu load time = 681 milli seconds

28 bots parsed

DROPPED

Resolving updatejk2.ravensoft.com

updatejk2.ravensoft.com resolved to 204.97.248.90:28061

65.112.20.40:28072 resolved to 65.112.20.40:28072

Server is full.

Server is for low pings only

********************

ERROR: Disconnected from server

********************

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

Cmd_AddCommand: screenshot_tga already defined

Initializing Shaders

...loading 'shaders/custom dotf.shader'

...loading 'shaders/dotf shader.shader'

...loading 'shaders/dotf.shader'

...loading 'shaders/dotf2.shader'

...loading 'shaders/mp.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

Loading vm file vm/ui.qvm.

VM file ui compiled to 727614 bytes of code

ui loaded in 9487584 bytes on the hunk

Parsing menu file:ui/jk2mp/main.menu

Parsing menu file:ui/jk2mp/joinserver.menu

Parsing menu file:ui/jk2mp/player.menu

Parsing menu file:ui/jk2mp/createserver.menu

Parsing menu file:ui/jk2mp/connect.menu

Parsing menu file:ui/jk2mp/rules.menu

Parsing menu file:ui/jk2mp/rules_games.menu

Parsing menu file:ui/jk2mp/rules_force.menu

Parsing menu file:ui/jk2mp/rules_weapons.menu

Parsing menu file:ui/jk2mp/rules_items.menu

Parsing menu file:ui/jk2mp/controls.menu

Parsing menu file:ui/jk2mp/setup.menu

Parsing menu file:ui/jk2mp/demo.menu

Parsing menu file:ui/jk2mp/password.menu

Parsing menu file:ui/jk2mp/quit.menu

Parsing menu file:ui/jk2mp/error.menu

Parsing menu file:ui/jk2mp/serverinfo.menu

Parsing menu file:ui/jk2mp/findplayer.menu

Parsing menu file:ui/jk2mp/createfavorite.menu

Parsing menu file:ui/jk2mp/multiplayer.menu

Parsing menu file:ui/jk2mp/advancedcreateserver.menu

Parsing menu file:ui/jk2mp/credits.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

Parsing menu file:ui/jk2mp/videodriver.menu

UI menu load time = 680 milli seconds

28 bots parsed

DROPPED

Resolving updatejk2.ravensoft.com

updatejk2.ravensoft.com resolved to 204.97.248.90:28061

128.208.37.12:28071 resolved to 128.208.37.12:28071

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_naboo.pk3 (12 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duel_mtemple.pk3 (4 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dotf.pk3 (30 files)

not on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

on the pure list

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

handle 1: music/mp/duel.mp3

----------------------

60080 files in pk3 files

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

Cmd_AddCommand: screenshot_tga already defined

Initializing Shaders

...loading 'shaders/mp.shader'

...loading 'shaders/test.shader'

...loading 'shaders/text_crawl.shader'

...loading 'shaders/bespin.shader'

...loading 'shaders/cinematics.shader'

...loading 'shaders/common.shader'

...loading 'shaders/decals.shader'

...loading 'shaders/doomgiver.shader'

...loading 'shaders/effects.shader'

...loading 'shaders/explosions.shader'

...loading 'shaders/flares.shader'

...loading 'shaders/fogs.shader'

...loading 'shaders/gfx.shader'

...loading 'shaders/gfx2.shader'

...loading 'shaders/imperial.shader'

...loading 'shaders/items.shader'

...loading 'shaders/marks.shader'

...loading 'shaders/metashader.shader'

...loading 'shaders/models.shader'

...loading 'shaders/nar_shaddaa.shader'

...loading 'shaders/players.shader'

...loading 'shaders/sabers.shader'

...loading 'shaders/scavenger.shader'

...loading 'shaders/skies.shader'

...loading 'shaders/sprites.shader'

...loading 'shaders/system.shader'

...loading 'shaders/ui.shader'

...loading 'shaders/yavin.shader'

...loading 'shaders/zoom.shader'

----- finished R_Init -----

Loading vm file vm/ui.qvm.

VM file ui compiled to 727614 bytes of code

ui loaded in 9487584 bytes on the hunk

Parsing menu file:ui/jk2mp/ingame.menu

Parsing menu file:ui/jk2mp/ingame_vote.menu

Parsing menu file:ui/jk2mp/ingame_about.menu

Parsing menu file:ui/jk2mp/ingame_controls.menu

Parsing menu file:ui/jk2mp/ingame_join.menu

Parsing menu file:ui/jk2mp/ingame_setup.menu

Parsing menu file:ui/jk2mp/ingame_leave.menu

Parsing menu file:ui/jk2mp/ingame_player.menu

Parsing menu file:ui/jk2mp/ingame_playerforce.menu

Parsing menu file:ui/jk2mp/ingame_addbot.menu

Parsing menu file:ui/jk2mp/ingame_callvote.menu

Parsing menu file:ui/jk2mp/ingame_orders.menu

Parsing menu file:ui/jk2mp/vid_warning.menu

UI menu load time = 166 milli seconds

28 bots parsed

Loading vm file vm/cgame.qvm.

VM file cgame compiled to 1775642 bytes of code

cgame loaded in 11068576 bytes on the hunk

Corrupt JPEG data: premature end of data segment

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Unsupported marker type 0xa7

 

 

I don't know what this maans.

Posted

I can only tell you what what causing these errors on my system and how the problem was solved.

 

You're using an Intel system. Are you also using a program called the Intel Application Accelerator? This program, which is essentially bus mastering drivers, seems to conflict or corrupt data, when JKII levels/maps load.

 

As soon as I uninstalled this program, and reverted to the drivers for my OS (WinMe), the Unsupported Marker Type errors stopped completely.

Posted

i have a intel p4 1.8gigahertz but i've never used intel application accelerator. any other programs you know of that will corrupt the data? thanks for the help.

 

is version 6 and 7 conflict just mean that the other servers haven't updated to the 1.03 patch?

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