goobergob Posted May 28, 2002 Share Posted May 28, 2002 Hi, after installing the 1.03 patch, i tried connecting to servers and i get this message from the majority of the servers...the error part is at the bottom. Any help/suggestions would be appreciated. thanks in advance. JK2MP: v1.03 win-x86 Apr 30 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_naboo.pk3 (12 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duel_mtemple.pk3 (4 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dotf.pk3 (30 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 15020 files in pk3 files execing mpdefault.cfg execing jk2mpconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: ATI Technologies Inc. GL_RENDERER: Radeon 7200 DDR x86/SSE2 GL_VERSION: 1.3.3064 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_window_pos GL_S3_s3tc GL_ATI_envmap_bumpmap GL_ATI_map_object_buffer GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture_env_add GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_texgen_reflection GL_NV_blend_square GL_SGI_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 3 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ...loading 'shaders/custom dotf.shader' ...loading 'shaders/dotf shader.shader' ...loading 'shaders/dotf.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xf878060 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/ui.qvm. VM file ui compiled to 727614 bytes of code ui loaded in 9487584 bytes on the hunk Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 7116 milli seconds 28 bots parsed --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:28070 Hostname: KCHOW IP: 169.232.82.252 Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData Resolving updatejk2.ravensoft.com updatejk2.ravensoft.com resolved to 204.97.248.90:28061 204.216.233.240:28070 resolved to 204.216.233.240:28070 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_naboo.pk3 (12 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duel_mtemple.pk3 (4 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dotf.pk3 (30 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base handle 1: music/mp/duel.mp3 ---------------------- 30040 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 710050 bytes of code ui loaded in 9461728 bytes on the hunk ******************** ERROR: User Interface is version 6, expected 7 ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/custom dotf.shader' ...loading 'shaders/dotf shader.shader' ...loading 'shaders/dotf.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 727614 bytes of code ui loaded in 9487584 bytes on the hunk Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 676 milli seconds 28 bots parsed DROPPED Resolving updatejk2.ravensoft.com updatejk2.ravensoft.com resolved to 204.97.248.90:28061 24.234.2.245:28070 resolved to 24.234.2.245:28070 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_naboo.pk3 (12 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duel_mtemple.pk3 (4 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dotf.pk3 (30 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base handle 1: music/mp/duel.mp3 ---------------------- 45060 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 710050 bytes of code ui loaded in 9461728 bytes on the hunk ******************** ERROR: User Interface is version 6, expected 7 ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/custom dotf.shader' ...loading 'shaders/dotf shader.shader' ...loading 'shaders/dotf.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 727614 bytes of code ui loaded in 9487584 bytes on the hunk Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 681 milli seconds 28 bots parsed DROPPED Resolving updatejk2.ravensoft.com updatejk2.ravensoft.com resolved to 204.97.248.90:28061 65.112.20.40:28072 resolved to 65.112.20.40:28072 Server is full. Server is for low pings only ******************** ERROR: Disconnected from server ******************** RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/custom dotf.shader' ...loading 'shaders/dotf shader.shader' ...loading 'shaders/dotf.shader' ...loading 'shaders/dotf2.shader' ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 727614 bytes of code ui loaded in 9487584 bytes on the hunk Parsing menu file:ui/jk2mp/main.menu Parsing menu file:ui/jk2mp/joinserver.menu Parsing menu file:ui/jk2mp/player.menu Parsing menu file:ui/jk2mp/createserver.menu Parsing menu file:ui/jk2mp/connect.menu Parsing menu file:ui/jk2mp/rules.menu Parsing menu file:ui/jk2mp/rules_games.menu Parsing menu file:ui/jk2mp/rules_force.menu Parsing menu file:ui/jk2mp/rules_weapons.menu Parsing menu file:ui/jk2mp/rules_items.menu Parsing menu file:ui/jk2mp/controls.menu Parsing menu file:ui/jk2mp/setup.menu Parsing menu file:ui/jk2mp/demo.menu Parsing menu file:ui/jk2mp/password.menu Parsing menu file:ui/jk2mp/quit.menu Parsing menu file:ui/jk2mp/error.menu Parsing menu file:ui/jk2mp/serverinfo.menu Parsing menu file:ui/jk2mp/findplayer.menu Parsing menu file:ui/jk2mp/createfavorite.menu Parsing menu file:ui/jk2mp/multiplayer.menu Parsing menu file:ui/jk2mp/advancedcreateserver.menu Parsing menu file:ui/jk2mp/credits.menu Parsing menu file:ui/jk2mp/vid_warning.menu Parsing menu file:ui/jk2mp/videodriver.menu UI menu load time = 680 milli seconds 28 bots parsed DROPPED Resolving updatejk2.ravensoft.com updatejk2.ravensoft.com resolved to 204.97.248.90:28061 128.208.37.12:28071 resolved to 128.208.37.12:28071 ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_naboo.pk3 (12 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\duel_mtemple.pk3 (4 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dotf.pk3 (30 files) not on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) on the pure list C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base handle 1: music/mp/duel.mp3 ---------------------- 60080 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- Cmd_AddCommand: screenshot_tga already defined Initializing Shaders ...loading 'shaders/mp.shader' ...loading 'shaders/test.shader' ...loading 'shaders/text_crawl.shader' ...loading 'shaders/bespin.shader' ...loading 'shaders/cinematics.shader' ...loading 'shaders/common.shader' ...loading 'shaders/decals.shader' ...loading 'shaders/doomgiver.shader' ...loading 'shaders/effects.shader' ...loading 'shaders/explosions.shader' ...loading 'shaders/flares.shader' ...loading 'shaders/fogs.shader' ...loading 'shaders/gfx.shader' ...loading 'shaders/gfx2.shader' ...loading 'shaders/imperial.shader' ...loading 'shaders/items.shader' ...loading 'shaders/marks.shader' ...loading 'shaders/metashader.shader' ...loading 'shaders/models.shader' ...loading 'shaders/nar_shaddaa.shader' ...loading 'shaders/players.shader' ...loading 'shaders/sabers.shader' ...loading 'shaders/scavenger.shader' ...loading 'shaders/skies.shader' ...loading 'shaders/sprites.shader' ...loading 'shaders/system.shader' ...loading 'shaders/ui.shader' ...loading 'shaders/yavin.shader' ...loading 'shaders/zoom.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 727614 bytes of code ui loaded in 9487584 bytes on the hunk Parsing menu file:ui/jk2mp/ingame.menu Parsing menu file:ui/jk2mp/ingame_vote.menu Parsing menu file:ui/jk2mp/ingame_about.menu Parsing menu file:ui/jk2mp/ingame_controls.menu Parsing menu file:ui/jk2mp/ingame_join.menu Parsing menu file:ui/jk2mp/ingame_setup.menu Parsing menu file:ui/jk2mp/ingame_leave.menu Parsing menu file:ui/jk2mp/ingame_player.menu Parsing menu file:ui/jk2mp/ingame_playerforce.menu Parsing menu file:ui/jk2mp/ingame_addbot.menu Parsing menu file:ui/jk2mp/ingame_callvote.menu Parsing menu file:ui/jk2mp/ingame_orders.menu Parsing menu file:ui/jk2mp/vid_warning.menu UI menu load time = 166 milli seconds 28 bots parsed Loading vm file vm/cgame.qvm. VM file cgame compiled to 1775642 bytes of code cgame loaded in 11068576 bytes on the hunk Corrupt JPEG data: premature end of data segment ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Unsupported marker type 0xa7 I don't know what this maans. Link to comment Share on other sites More sharing options...
BigHairyWookie Posted May 29, 2002 Share Posted May 29, 2002 I can only tell you what what causing these errors on my system and how the problem was solved. You're using an Intel system. Are you also using a program called the Intel Application Accelerator? This program, which is essentially bus mastering drivers, seems to conflict or corrupt data, when JKII levels/maps load. As soon as I uninstalled this program, and reverted to the drivers for my OS (WinMe), the Unsupported Marker Type errors stopped completely. Link to comment Share on other sites More sharing options...
goobergob Posted May 30, 2002 Author Share Posted May 30, 2002 i have a intel p4 1.8gigahertz but i've never used intel application accelerator. any other programs you know of that will corrupt the data? thanks for the help. is version 6 and 7 conflict just mean that the other servers haven't updated to the 1.03 patch? Link to comment Share on other sites More sharing options...
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