patchx Posted May 28, 2002 Share Posted May 28, 2002 does anyone know? heaps of the textures say "glow" or "light" in their names but dont do either of these things....which sux....so does anyone know of a way to tell without putting my map through light calculations? -patch Link to comment Share on other sites More sharing options...
Grudge Posted May 28, 2002 Share Posted May 28, 2002 First make sure that it is a shader. You can see that by the white border around the texture and the [brackets] around the name. If it's a shader you can shift-click on it, which opens up the shader editor. BE VERY CAREFUL WHEN DOING THIS. DO NOT EDIT THE SHADERS THERE. It might screw up the shaders used in the game. If you see a line like this: q3map_surfacelight 200 (could be any number - the higher, the more light) then the shader is light-emitting, i.e casting light on other surfaces around it. It can still glow by itself though. If you want to see it "in action" without having to compile the map, use the "Curry" plugin in the plugins menu in GtkRadiant. // Grudge Link to comment Share on other sites More sharing options...
UniKorn Posted May 28, 2002 Share Posted May 28, 2002 There's 1 thing to take into consideration : Curry is less strict in the textures you use than jk2radiant. So it might work in curry but not in jk2. Link to comment Share on other sites More sharing options...
Grudge Posted May 28, 2002 Share Posted May 28, 2002 Originally posted by UniKorn There's 1 thing to take into consideration : Curry is less strict in the textures you use than jk2radiant. So it might work in curry but not in jk2. Yeah, that's right. If you're making your own shaders or using custom ones you cannot always trust Curry. But if your using the stock Raven shaders, then it's very handy. // Grudge Link to comment Share on other sites More sharing options...
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