Bio Warrior Posted June 1, 2002 Share Posted June 1, 2002 ok i think i found my problem it might be this anyway to fix this? Link to comment Share on other sites More sharing options...
Madjai Posted June 1, 2002 Share Posted June 1, 2002 Master Shawn, you almost got it. In your picture click the "Edit" button to open up the UVWmap, then take the picture. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 1, 2002 Share Posted June 1, 2002 Ok, I took the pic, im wondering if I need to resize it or something to get it smaller... Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted June 1, 2002 Author Share Posted June 1, 2002 Well, my pictures are up (yay!). Okay, let me explain them. The first one is my saber model wrapped in a scanned skin. This is my "photoreal" skin. In game, though, it looks like crap from normal distance, so i made a new skin, the second one. This is the skin as it shows in game, as in pics 3 and 4. Pic 5 is my actual saber hilt (made out of pvc pipe, galvanized steel pipe, and a few screws and a button: holds a dowel rod to smack things. Works good, smacks good, can take the "blade" out and wear on belt, and only cost +/- 20 bucks.) I don't see why you would, but if you want it, i can email the .pk3 to you so you can play around with it. Tell me what you think. If lots of people ask, i'll try to post it somewhere (again i don't know why they would, seeing as how they're all building their own sabers, right? RIGHT?) p.s. thanks to madjai for fielding some questions. (it ain' hard to attain my level of expertise) Link to comment Share on other sites More sharing options...
Madjai Posted June 1, 2002 Share Posted June 1, 2002 Master Shawn you have got a lot more work to do. It looks like you havent done anything with UVWmapping. Ill give you an example in a minute of what its supposed to look like, thats the only way i explain it. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 1, 2002 Share Posted June 1, 2002 What you mean I done UVWrapping wrong, i followed the tutorial and did each piece seperately like it said, are you saying I did all the work for nothing!!!! :eek: :eek: :eek: Link to comment Share on other sites More sharing options...
Madjai Posted June 2, 2002 Share Posted June 2, 2002 well if you did do each peice seperately they must be overlaping. you need to spread them out, looky: * COPY AND PASTE - DONT BOTHER CLICKING * http://www.geocities.com/madpostal2002/uvwmap.jpg Link to comment Share on other sites More sharing options...
Master Shawn Posted June 2, 2002 Share Posted June 2, 2002 Ok, im through with the skinning, I dont undertsand this stuff at all! Link to comment Share on other sites More sharing options...
Madjai Posted June 2, 2002 Share Posted June 2, 2002 if you want ill uvwmap it for you, sabers are really easy for me now. i could easily do one in an hour or so. Link to comment Share on other sites More sharing options...
Master Shawn Posted June 2, 2002 Share Posted June 2, 2002 Ok, you can do it, heres the file addie, to save it, right click, and save target as.Saber Thank you SOOOOOO much:D :D :) :D Â -[JO]Master Shawn Kenobi Link to comment Share on other sites More sharing options...
Madjai Posted June 2, 2002 Share Posted June 2, 2002 hmm im gonna have to edit your model a little because right now it has 10000+ vertices, which is completely unnecessary. Â edit: and its poly count is 21000+ which is making me lmao right now =) Â heres a tip, when you make a cylinder, under its properties, it says "Height Segments", always make that 1. edit2: Also, where it says "Cap Segments", make that 1 as well. Â I think editing your saber will take too long, ill just recreate it exactly as it is. Link to comment Share on other sites More sharing options...
snakeeyesa27 Posted June 2, 2002 Author Share Posted June 2, 2002 Well, i'm making another saber, this time it's mace windu's. But, just to show you what a moron i am, i've forgotten how to get the skin in game. I did everything i said, but it just doesn't show up. My only guess is that it was something i did by accident, or it seemed insiginificant, anyway, anyone know what it is? Madjai? Link to comment Share on other sites More sharing options...
Madjai Posted June 2, 2002 Share Posted June 2, 2002 sorry i took so long, there were complications http://www.geocities.com/madpostal2002/Ssaber.zip  that includes the .gmax of the model and the template  the only problem is when i put in the game the texture wasnt showing up, all i got was the black and white shade. Im having the same problem with my saber so i cant help you there yet. Link to comment Share on other sites More sharing options...
Bio Warrior Posted June 2, 2002 Share Posted June 2, 2002 i found out the problem of the saber im makin its to complex so it looks like i gonna have to scrap it Link to comment Share on other sites More sharing options...
Master Shawn Posted June 2, 2002 Share Posted June 2, 2002 Thanks for the help Madjai, now, what do I color in, im afraid ill screw up or something so could you plz explain Link to comment Share on other sites More sharing options...
Master Shawn Posted June 2, 2002 Share Posted June 2, 2002 Ok, heres a pic of what ive filled in so far, this is a copy of the original btw so if I screw up I have a backup. Link to comment Share on other sites More sharing options...
Methuselah Posted June 2, 2002 Share Posted June 2, 2002 umm.. madjai.. i can't seem to get my UVW stuff right.. could i like send the gmax file to you so that you can help me figure it out? =P Link to comment Share on other sites More sharing options...
Master Shawn Posted June 2, 2002 Share Posted June 2, 2002 I almost have everything filled in and I will be finished with this beta tonight, I will label where everything is and get to work on the texturing, will probably need a little help, but this is turning into a doable project(for once ) Thnx for all your guys support, I really appreciate it! Â Â -[JO]Master Shawn Kenobi Link to comment Share on other sites More sharing options...
Madjai Posted June 2, 2002 Share Posted June 2, 2002 thats going to be quite a colorful saber. good luck trying to get the textures to work... Link to comment Share on other sites More sharing options...
Master Shawn Posted June 2, 2002 Share Posted June 2, 2002 Well, as stated this is a beta texture, the chrom and stuff will go over the colors eventually Link to comment Share on other sites More sharing options...
Windu Posted June 2, 2002 Share Posted June 2, 2002 I'm very new to this skinning thing. I do have 3ds max 4, but when I try to import the saber_w.glm, saber_w.md3 or saber_w_1.md3 it says "No appropriate import module found". I'm not sure what that means....Maybe I need to get a plugin??? Which I'm not sure where to get it  If someone could email me a detailed walk thru (mentioned above) to rugburnd@yahoo.com I would be forever in you dept........ Link to comment Share on other sites More sharing options...
Quite Jedi Posted June 3, 2002 Share Posted June 3, 2002 Does anyone know how to make tags with milkshape? Link to comment Share on other sites More sharing options...
Master Shawn Posted June 3, 2002 Share Posted June 3, 2002 I got mine textured, it doesnt look shiny crhome or anything like that but I dont give a crap because I got it textured!!! after I got the textures on, I made the saber into a group called w_saber, didnt include the tags though(heard im not supposed to) SO, what do i do after this? Link to comment Share on other sites More sharing options...
Master Shawn Posted June 3, 2002 Share Posted June 3, 2002 Im getting the same problem as Madjai, how do you edit those LOD things anyway? Some saber maker should know how and should share the knowledge with us :D :D Link to comment Share on other sites More sharing options...
Madjai Posted June 3, 2002 Share Posted June 3, 2002 saber models have nothing to do with LOD (level of detail), its only used for player models. as for the texture problem im guessing that no one knows. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.