patchx Posted May 29, 2002 Share Posted May 29, 2002 i put a post at the beta testers board but i dont think anyone goes there ever by the look of it my sp mission is just about done (i had to cut it short because it started saying stuff about running out of light map memory or something) and i want someone to tell me how it goes with framerate and if bits are too hard or too easy etc it involves a few mods u play as tavion and fight republic troops theres 3 new good jedi to slice up etc. etc.. but ive got it set up as a mod so it wont effect your normal sp game also id like to hear if its too short or not -patch Link to comment Share on other sites More sharing options...
Machine_IX Posted May 29, 2002 Share Posted May 29, 2002 Love to, How do I get hold of it? Link to comment Share on other sites More sharing options...
jipe Posted May 29, 2002 Share Posted May 29, 2002 Sure, I'm up for it. I'm interested to see how your level has turned out, what with all these questions Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted May 29, 2002 Share Posted May 29, 2002 be glad to.... cmahoney@maine.rr.com Link to comment Share on other sites More sharing options...
Xcom Posted May 29, 2002 Share Posted May 29, 2002 Originally posted by jipe Sure, I'm up for it. I'm interested to see how your level has turned out, what with all these questions Me too. Lemme tear your level to pieces. Hehe. Link to comment Share on other sites More sharing options...
patchx Posted May 30, 2002 Author Share Posted May 30, 2002 arghhh dont be to harsh its my 2nd level ever and my first in 4 years and with the quake3 engine is their somewhere i can post it as a beta? or ill need e-mail addresses -patch Link to comment Share on other sites More sharing options...
Pseudopath Posted May 30, 2002 Share Posted May 30, 2002 I'll test yours if you test mine :- http://www.lucasforums.com/showthread.php?s=&threadid=57012 (although its no where near finished, need to make it LESS "boxy") he he - Pseudopath. Link to comment Share on other sites More sharing options...
Yom Posted May 30, 2002 Share Posted May 30, 2002 hello i would love to test your map and give u feedback my email is EricEwok10@aol.com Yom Link to comment Share on other sites More sharing options...
Xcom Posted May 30, 2002 Share Posted May 30, 2002 Better upload it somewhere. I dunno, do you have server space? Geocities or something? I can't receive big files thru hotmail. Btw, how big is it? Link to comment Share on other sites More sharing options...
patchx Posted May 30, 2002 Author Share Posted May 30, 2002 ummmm... 5.7 megs.... too big?..... -patch Link to comment Share on other sites More sharing options...
Xcom Posted May 30, 2002 Share Posted May 30, 2002 Originally posted by patchx too big?..... For me - yes. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 30, 2002 Share Posted May 30, 2002 http://myweb.tiscali.co.uk/ktaylor297/sp_Assault.zip - Pseudopath. Link to comment Share on other sites More sharing options...
jipe Posted May 30, 2002 Share Posted May 30, 2002 E-mail it to me at nrl1@anet-chi.com and I'll upload it to my Hypermart server for you. Link to comment Share on other sites More sharing options...
patchx Posted May 30, 2002 Author Share Posted May 30, 2002 okay cool thanks im just doing a penultimate compile then ill e-mail it -patch Link to comment Share on other sites More sharing options...
patchx Posted May 30, 2002 Author Share Posted May 30, 2002 IMPORTANT INSTALLATION INSTUCTIONS for anyone who gets it put the Tavion folder into you gamedata directory NOT you base directory and then start up JK2 and select the setup/mods menu and load Tavion then start a new game on jedi difficulty -patch Link to comment Share on other sites More sharing options...
Pseudopath Posted May 30, 2002 Share Posted May 30, 2002 What it the download link? - Pseudopath. Link to comment Share on other sites More sharing options...
jipe Posted May 30, 2002 Share Posted May 30, 2002 Just uploaded it: http://bansheestudios.hypermart.net/tavion.zip My thoughts: Poor framerate - I never got higher than 30 fps. Did you put area portals for the doors? Architecture is nice, especially on the city streets. There are some Z-fighting errors. Textures generally fit well, although in some places needed to be stitched, or just didn't make sense in that spot. The level was also very hard - I had to cheat to get past the spot with all the Rebels with rockets (right after you fight the rodian jedi, in the nightclub). I had to use noclip in the detention center to get through the door, then the "boss" used force pull and pulled a box into itself, killing it. I wanted to like the level, but it needs more polish and difficulty tweaking. Link to comment Share on other sites More sharing options...
Pseudopath Posted May 30, 2002 Share Posted May 30, 2002 Thanks for that. I too am having trouble with fps, patch pointed out my level is mostly rendering the who level! DOH I have areaportals but some dont seem to be working. Can you tell me if they need to be slightly bigger than the door they are in or exactly the same size? Thanks again. - Pseudopath. Link to comment Share on other sites More sharing options...
patchx Posted May 31, 2002 Author Share Posted May 31, 2002 theres nothing much i can do about the framerate in the citystreets the architecture was too complex and you can see lots of it at the same time it was difficult to get it even playable..sigh i used area portals in every door and hint brushes around corners i could take out some stuff (speeders, lampposts etc..) but then it will look crap do you really think its that bad? i really dont wanna have to remove stuff your supposed to go upstairs and take out the rebels from the balcony thats why theres thermal up there but you can just use force push to push there rockets back at them from up there (killed 'em all in about three seconds ) where did you have to use noclip? did u release the prisoners and use the computer etc...? also the box throwing problem with the jedi is one of the things im trying to find a workaround with im gonna set up a counter that is triggered by 2 triggers so that the boss has to be in one section of the room and u in another took keep him out of the way ...that should sort it out...if not ill just dump the idea -patch Link to comment Share on other sites More sharing options...
jipe Posted May 31, 2002 Share Posted May 31, 2002 Pseudopath, here's a good tutorial: http://planetquake.com/qworkshop3/tutorials/areaportals/index.html patchx: Ah, I knew there had to be a simple solution to taking the rocket guys out. I had to noclip in the area with the prisoners, I couldn't find the computer or whatever. Admittedly, I ran through the level quickly - I'll go through it again tonight and take it slower. I will also check out r_speeds and walk around using show_tris and lock_pvs to see if there are any major areas that could use optimization. Link to comment Share on other sites More sharing options...
patchx Posted May 31, 2002 Author Share Posted May 31, 2002 i imporived framerate on the streets slightly (but noticibly) theres not much more i can do i think its just the price you pay when you try to make a tall city type place with detail i guess thats why ravens Nar Shadda was so crap and boring looking i made the framerate in the nightclub heaps better its staying around 27-34 the whole time depending on where your facing is that too crap still? i could make the interior at the bottom back end less curvy and more boxy but i really like it as it is...what do u think? oh and i had to get rid of the force thrown box things they just werent working out ... unless someone can tell me how to make target_counter's have to recieve both trigger messages within the same second to send there trigger message -patch Link to comment Share on other sites More sharing options...
Cunnah Posted May 31, 2002 Share Posted May 31, 2002 ok i got a few more sudgestions to increase the frame rate 1) try caulking the very tops of buildings and any where where there are actualy going to be faces rendered but there is no way the player is gona see them without cheating 2)make sure buildings are structural as they are needed to split the level up for vis 3) try placing area portals so they cover the top of each section of street so that when you look at a row of buildings theres no way the stuff behinf them is going to be rendered. ok i hope that helps Link to comment Share on other sites More sharing options...
patchx Posted May 31, 2002 Author Share Posted May 31, 2002 thanks cunnah but i think i did all that stuff i think its just the way i mis-designed it..... ..sigh... throw it in the bin..... lol not really it still sorta fun -patch Link to comment Share on other sites More sharing options...
Xcom Posted May 31, 2002 Share Posted May 31, 2002 Your map gave me "Couldn't find spawn point" error and kicked me out to the main menu. What gives? Link to comment Share on other sites More sharing options...
UniKorn Posted May 31, 2002 Share Posted May 31, 2002 I'll download it tonight. Link to comment Share on other sites More sharing options...
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