KingJohn Posted May 29, 2002 Share Posted May 29, 2002 First of all this is my first map I have ever made. When I compile my map in Radjk2 I get this message at the end of the long list WARNING: Couldn't find image for shader noshader ********************** ******* leaked ******* ********************** Exceeded MAX_MAP_DRAW_SURFS (MAX_MAP_DRAW_SURFS = 131072) ____________________________________________________ Same map Compiled in GTKRad I get this message WARNING: Couldn't find image for shader textures/evil5_trim/stepside_mtl4 WARNING: Couldn't find image for shader noshader ********************** ******* leaked ******* ********************** Exceeded MAX_MAP_DRAWINDEXES (MAX_MAP_DRAWINDEXES = 524288) Can anyone please tell me what they mean I'm not sure where to start looking for the problem. Also I can't find a texture folder anywhere where do I put new textures so they can be used in the map? Link to comment Share on other sites More sharing options...
Xzzy Posted May 29, 2002 Share Posted May 29, 2002 > Exceeded MAX_MAP_DRAW_SURFS Your map is too big. Or to put it another way, there are too many brushes. It may also simply mean there's too many visible surfaces either in the map as a whole or in a certain area, I'm not an expert in sof2map errors. > ******* leaked ******* You also have a leak somewhere. You been going crazy with the CSG subtracts? > Also I can't find a texture folder anywhere Create a directory called 'textures' in the 'base' directory where you have jk2 installed. Then create folders in that folder to classify your textures into groups. Link to comment Share on other sites More sharing options...
KingJohn Posted May 29, 2002 Author Share Posted May 29, 2002 I have been using CSGSubtract but I wouldn't say I have been going crazy with it I have only made 7 subtractions with it I take it it's not a good thing to use much? I did however just make the bigest room in my map, it was fine before I made it I even remade it to try to stop the leak so just the size of it can make it gack the whole map huh? Do you know what the size limit is? Thanks for the help Link to comment Share on other sites More sharing options...
Drakewl Posted May 30, 2002 Share Posted May 30, 2002 mmh could you load your map, pressing "m" or going into the EDIT-bar to "MAP INFO" and say us how much brushes the counter displays? just curious Link to comment Share on other sites More sharing options...
KingJohn Posted May 30, 2002 Author Share Posted May 30, 2002 Yeah there is 212 brushes in my map. Anyone know how many you are allowed to have? Link to comment Share on other sites More sharing options...
RichDiesal Posted May 30, 2002 Share Posted May 30, 2002 Er, Xzzy is half right... first, there is no technical limit on brush numbers or map size... that's a bit misleading. The actual limits are placed on number of surfaces visable at any one point. You see, the (modified) Q3A engine can only handle drawing a certain number of surfaces (131,072) or vertices (524288) in the map. So VIS (the part of the compile process that determines that sort of thing) detects that you have too many surfaces visible for the engine to handle and makes your compile fail. I'd say you probably have an evil brush somewhere with thousands upon thousands of surfaces and you just don't realize it. My advice would be to load up GTKRadiant and run Bob's Tools just to eliminate any such brushes. There should be no way that 212 regular 3 to 9 sided brushes alone would crash a map. As for CSG Subtract, I would say NEVER to use it except when creating empty hollowed out rooms as it's a small a time saver in that specific instance. Anywhere else, use the clip tool ("x") and vertex editor ("v") to shape brushes how you want them. As for textures, if you want to see proper directory structure for textures, just look in the assets0.pk3 file. I would suggest making a base/textures/mapname/ folder for each map that you are working on and putting all the textures in those folders. After you create the folder, its menu option should automatically appear in the textures menu the next time you restart Radiant. Link to comment Share on other sites More sharing options...
KingJohn Posted June 3, 2002 Author Share Posted June 3, 2002 Big Thanks RichDiesal your expanations helped me out allot:D Link to comment Share on other sites More sharing options...
Grudge Posted June 3, 2002 Share Posted June 3, 2002 Yeah, CSG subtract is evil - you shouldn't use it unless you know that you're only subtracting _exactly_ what you want. It's usually better to build whatever you're building with separate brushes. And RichDiesal: don't forget the edge manipulation tool (e). // Grudge Link to comment Share on other sites More sharing options...
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