jesseg88 Posted May 30, 2002 Posted May 30, 2002 1 - First create a room. 2 - Create a brush inside it. 3 - Select "cylinder" from the "curves" menu. 4 - Now, select "Invert" from "Matrix" submenu which is in the "curves" menu. You did it! 5 - Now, to make it look cool, select the "lightshaft" texture from the "nar_hideout" folder. 6 - Then, press the S button on your keyboard to bring up the surface inspertor. 7 - Then press the "Fix" button. 8 - Now close the surface inspector and add a light. 9 - Now, add an "info player_start" entity inside the tunnel. 10 - Save the map as something like "tunnel". 11 - Now for the beautiful part. Select "FullVis" from the "BSP" menu. 12 - Once the DOS window disappears, close the editor. 13 - Start JO in what ever mode you made the tunnel for (Single player or Multiplayer). 14 - Now bring down the console with Shift - `. 15 - Then type in "devmap tunnel". 16 - Wait impatiently. 17 - Walk around. 18 - Savor the moment.
volrathxp Posted May 30, 2002 Posted May 30, 2002 it's good solid info though... maybe worth putting in one of the sticky threads for advanced mapping techniques.. volrath
Xcom Posted May 30, 2002 Posted May 30, 2002 Originally posted by Cmdr. Antilles Umm... Did someone ask for this? I thought you did, couple of days ago.
jesseg88 Posted May 30, 2002 Author Posted May 30, 2002 Originally posted by Cmdr. Antilles Umm... Did someone ask for this? I just thought I might say how because it might be useful in maps (lt would really help in the Cloud City exhaust vents.)
UniKorn Posted May 31, 2002 Posted May 31, 2002 Originally posted by Xcom I thought you did, couple of days ago. Didn't he want to know how to select 1 side of a brush?
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