Darth Webster Posted May 30, 2002 Share Posted May 30, 2002 The Expantion pack for JediKnight 1 (mysteries of the sith) added, class characters to on-line play. I'm wondering what folks think of adding it to JK2. For those who don't remeber or never played JK:MoTS, here's a quick run down... Each Class had advantages and disadvantages, including (on some) force defence (dampened the effects of force powers used against the player). Servers were split into "ranked Jedi" (much the same as the way servers work in JK2) and "class Characters" (where you could use your various characters. Jedi class characters all had a rank of Jedi Knight). Here's a list of the classes and abilities that I can remeber; Jedi: Average speed and health, spawn with lightsaber and light pistol only, can assign force powers Trooper: slower movment, improved health (150 if I remeber right), spawn with stormtrooper rifle thermal detonators and imperial repeater, improved ammo capacity, high force defence. Scout: faster movment, lower health (75, I think), spawn with stormtrooper rilfe sniper scope, level 2 force jump and speed, some force defence. Bounty Hunter: Average speed, improved health (125), spawn with carbonite gun (freeze opponents) light pistol and flash bombs, level 1 force jump, medium force defence. Link to comment Share on other sites More sharing options...
Scarlet Widow Posted May 30, 2002 Share Posted May 30, 2002 i certianly do... ...we might get a better idea if this was a poll though. Link to comment Share on other sites More sharing options...
striderx2048 Posted May 31, 2002 Share Posted May 31, 2002 merc, sith lord, jedi knight are just fine Link to comment Share on other sites More sharing options...
Nathan Wind Posted May 31, 2002 Share Posted May 31, 2002 i want to be a jedi with a gun though Link to comment Share on other sites More sharing options...
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