jibe Posted May 31, 2002 Posted May 31, 2002 I finished my model, but i'm having trouble getting it skinned & put ingame.. I need someone who knows what they're doing to finish it up for me. Problems: 1) I have no idea how to UVW Map. 2) When I try to open the .glm model in ModView, I get the following error: R_LoadMDXM: saber.glm has more than 1000 verts on a surface (1709). I also get a similar error when I try to put the model ingame. I need someone to help me out with those two problems. You'd get full credit for any work done. Thanks in advance, -jibe jibegod@yahoo.com
Emperor_Sith Posted June 2, 2002 Posted June 2, 2002 Well...I dont know if I can be of any service to you as far as getting it into the game, I need help with it too. If you know the prcocedure of how it is done. Tell me! But as far as mapping goes. I dont know what software you are using. I use 3dstudio max. If you dont have it get it, or get gmax. Its a simpler version of 3d studio that is totally free and made 4 making game models. can be founf on http://www.discreet.com when you make your mode all u have to do there is place in a modifier called UVW modifier. The u simply put on the map or skin or whatever...easy. Here is a mode I want to implement myself!
MessiahErebus Posted June 8, 2002 Posted June 8, 2002 your problem, as the game and modview both state, is that you have to many vertices on a single surface, break your weapon down in the 3d program, and name it something like w_saber, and the other part w_saber2 and then export...and make sure no single part has over 1000 verts or 1000 polys i believe uvmapping can be simple to complex...and in any case, difficult to explain
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