jibe Posted May 31, 2002 Share Posted May 31, 2002 I finished my model, but i'm having trouble getting it skinned & put ingame.. I need someone who knows what they're doing to finish it up for me. Problems: 1) I have no idea how to UVW Map. 2) When I try to open the .glm model in ModView, I get the following error: R_LoadMDXM: saber.glm has more than 1000 verts on a surface (1709). I also get a similar error when I try to put the model ingame. I need someone to help me out with those two problems. You'd get full credit for any work done. Thanks in advance, -jibe jibegod@yahoo.com Link to comment Share on other sites More sharing options...
Emperor_Sith Posted June 2, 2002 Share Posted June 2, 2002 Well...I dont know if I can be of any service to you as far as getting it into the game, I need help with it too. If you know the prcocedure of how it is done. Tell me! But as far as mapping goes. I dont know what software you are using. I use 3dstudio max. If you dont have it get it, or get gmax. Its a simpler version of 3d studio that is totally free and made 4 making game models. can be founf on http://www.discreet.com when you make your mode all u have to do there is place in a modifier called UVW modifier. The u simply put on the map or skin or whatever...easy. Here is a mode I want to implement myself! Link to comment Share on other sites More sharing options...
MessiahErebus Posted June 8, 2002 Share Posted June 8, 2002 your problem, as the game and modview both state, is that you have to many vertices on a single surface, break your weapon down in the 3d program, and name it something like w_saber, and the other part w_saber2 and then export...and make sure no single part has over 1000 verts or 1000 polys i believe uvmapping can be simple to complex...and in any case, difficult to explain Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.