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Shader question


Jesterspaz

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If your custom textures are not showing up, make sure you do the sv_pure 0, (yeah, I know you know that already), make sure their dimensions are powers of 2. (512x512, 256x512, etc)

 

Also, make sure you're saving them as 'baseline standard' if you're using Photoshop or something along those lines.

 

I'd go back and double check to make sure that all the dimensions are powers of 2. You never know... ;)

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Originally posted by Machine_IX

What do you mean by 'default'?

Do you mean you should give this to every texture in your map?

 

No I don't. What I mean is if you don't create a shader for your texture, this one is applied.

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That...was completely unnecessary information, Xcom. :D

 

Textures don't need anything by default. Just make a base/textures/yourmapname/ folder (you will likely need to create the textures folder too). That should be it, though.

 

Try running the map in SP if it's a MP map. If you see the textures there and not in MP, that further defines your problem.

 

And no, you shouldn't need to use sv_pure if the map is in a pk3.

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That's not what I asked.

 

Are you testing this in its own PK3? If so, are you positive the textures are in that PK3? Go back and double check that all the textures you used are in the PK3 in their appropriate folder.(textures/whatever/)

 

And secondly, if you go into SP mode and type "devmap yourmap" do you see the textures then?

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