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camera woes..


jipe

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Just made a simple script - it goes to "widescreen" and switches to the reftag fine, but doesn't switch back to the player's view after two seconds. Notice the camera disable command.. any suggestions?

 

//Generated by BehavEd

 

rem ( "comment" );

camera ( /*@CAMERA_COMMANDS*/ ENABLE );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "supertag", ORIGIN)$, 0 );

wait ( "2000.000" );

camera ( /*@CAMERA_COMMANDS*/ DISABLE );

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Would you send me the copy of Jo BehavED if I tell you? :D

 

Remove the quotation marks from the number in wait command. (U probably used wrong wait, the one which is waiting for the end of a task ) :)

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Very odd. I made exactly the same script (only mine waits for 3 secs) and it works prefectly. Did you recompile? (stupid question really). Otherwise I don't have a clue about what might be wrong.

 

Tnx, btw ;)

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Nevermind, right after I posted I figured it out. All this time I've been saving/compiling scripts in c:\icarus, but not moving them into gamedata\base\scripts, so the same script kept running no matter how many changes I made. I can't believe I missed that... oh, and no problem ;)

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