jipe Posted May 31, 2002 Share Posted May 31, 2002 Just made a simple script - it goes to "widescreen" and switches to the reftag fine, but doesn't switch back to the player's view after two seconds. Notice the camera disable command.. any suggestions? //Generated by BehavEd rem ( "comment" ); camera ( /*@CAMERA_COMMANDS*/ ENABLE ); camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "supertag", ORIGIN)$, 0 ); wait ( "2000.000" ); camera ( /*@CAMERA_COMMANDS*/ DISABLE ); Link to comment Share on other sites More sharing options...
Xcom Posted May 31, 2002 Share Posted May 31, 2002 Would you send me the copy of Jo BehavED if I tell you? Remove the quotation marks from the number in wait command. (U probably used wrong wait, the one which is waiting for the end of a task ) Link to comment Share on other sites More sharing options...
jipe Posted May 31, 2002 Author Share Posted May 31, 2002 1. Sure - email? 2. I feel really dumb right now Link to comment Share on other sites More sharing options...
Xcom Posted May 31, 2002 Share Posted May 31, 2002 xcom@planet.nl Link to comment Share on other sites More sharing options...
jipe Posted May 31, 2002 Author Share Posted May 31, 2002 Ok, I used the correct wait this time and the camera still remains enabled.. Link to comment Share on other sites More sharing options...
Xcom Posted May 31, 2002 Share Posted May 31, 2002 Very odd. I made exactly the same script (only mine waits for 3 secs) and it works prefectly. Did you recompile? (stupid question really). Otherwise I don't have a clue about what might be wrong. Tnx, btw Link to comment Share on other sites More sharing options...
jipe Posted May 31, 2002 Author Share Posted May 31, 2002 Nevermind, right after I posted I figured it out. All this time I've been saving/compiling scripts in c:\icarus, but not moving them into gamedata\base\scripts, so the same script kept running no matter how many changes I made. I can't believe I missed that... oh, and no problem Link to comment Share on other sites More sharing options...
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