TalRasha Posted June 1, 2002 Share Posted June 1, 2002 how can i make a mirror? like here: http://www.durahcell.de/ageofsith/lims01.jpg Link to comment Share on other sites More sharing options...
DannyJAllTheWay Posted June 1, 2002 Share Posted June 1, 2002 I have no clue. I recently played a new sp map and there was a mirror on the side of the wall. Go here: http://www.jedioutcastmaps.com/map.php?id=217 Maybe you can contact that guy and he could help you. If you look at screenshot #7, you can see the mirror that I'm talking about. As I said, I have no clue. I'm not sure if that mirror is different than the reflective surface on the graound that you are talking about. Just trying to help ya out though. Link to comment Share on other sites More sharing options...
Tigris Posted June 2, 2002 Share Posted June 2, 2002 Send me your email and I'll send you over a example file for it Link to comment Share on other sites More sharing options...
volrathxp Posted June 2, 2002 Share Posted June 2, 2002 number 1: create a brush on the wall number 2: cover it with a mirror surface. number 3: create a misc_portal_surface entity and place it NO MORE than 64 units away from the brush. number 4: create a border around the mirror. if you don't it can cause a HOM effect sometimes. volrath Link to comment Share on other sites More sharing options...
Tigris Posted June 2, 2002 Share Posted June 2, 2002 Yeah, but that mirror has a different shine-texture than the usual, but that's not much to change, just look at your test.shader for the mirror2 and then copy/paste it into a new shader, rename the textures to ones you like and there you go (oh yeah, add it to the shaderlist too) Link to comment Share on other sites More sharing options...
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