Takeoffyouhoser Posted June 2, 2002 Share Posted June 2, 2002 i always make shapes that look nothing like rocks, or, if they do, they will overlap when put side by side.... Can you overlap a brush in this manner without screwing up framerates??? my map would be so much better if i could have this outdoor rainy marsh when you come upon the imperial outpost... please help!!!!! Link to comment Share on other sites More sharing options...
Xcom Posted June 2, 2002 Share Posted June 2, 2002 You may consider using a terrain generator. GTKRadiant comes with GenSurf. Better not to overlap structural brushes. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 2, 2002 Share Posted June 2, 2002 Better not to overlap any brushes or you get z-fighting which makes a map look very unprofessional. Link to comment Share on other sites More sharing options...
VIO Posted June 2, 2002 Share Posted June 2, 2002 how does the terrain editor work anyway i only get a repeting pattern.....patch meshs can look like rocks if done right Link to comment Share on other sites More sharing options...
Machine_IX Posted June 3, 2002 Share Posted June 3, 2002 I'm not sure if the terrain generator would eb very good for WALLS oh wait... I guess you could make a floor and turn it on its side... Try loading up the .map kejim outpost and look at what the raven mapers did. Also, I'm planning to make an outdoorsy type map next and I might just use this technique that worked well in counter-strike: http://countermap.counter-strike.net/Tutorials/tutorial.php?id=24 It should be even easier to do in Radiant. Machine Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted June 3, 2002 Author Share Posted June 3, 2002 that link looks pretty good actually. I actually do have Kejiim outpost loaded, but, i am not too sure how to "check" on how they made the walls..i'm not sure how they are made actually....i am still learning this stuff!!! If i use this tutorial, ad some boulders and my marshlands, it shouldn't be too bad.... Link to comment Share on other sites More sharing options...
volrathxp Posted June 3, 2002 Share Posted June 3, 2002 you can actually make walls with gensurf... just depending on the type you select it looks different. i've made them for just a test map for GenSurf and they look pretty good. volrath Link to comment Share on other sites More sharing options...
Takeoffyouhoser Posted June 3, 2002 Author Share Posted June 3, 2002 i'm jsut looking for something like Yavin... The outer area i want to create is not very big... but it would add some character to the map.... Link to comment Share on other sites More sharing options...
VIO Posted June 3, 2002 Share Posted June 3, 2002 i find that if you build a box (this only works in gtk jkradiant vetex editing doesn't work right) and then just drag and pull the vetexes around untill you get a rock shape for more sides make the brush a pentegon Link to comment Share on other sites More sharing options...
Cmdr. Antilles Posted June 3, 2002 Share Posted June 3, 2002 I've been using that method in that CS tut above for awhile now. I acutally built the entire terrain for my Sarlacc pit map that way. I like it better than using gensurf, since you have A LOT more control over it. Link to comment Share on other sites More sharing options...
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