GidionTheDead Posted June 2, 2002 Share Posted June 2, 2002 I was just doing this nice cutscene, but then I noticed that the print ("text"); command does not work! Argh!!! What is this!!!! Has anyone done on-screen text with BehavEd? Link to comment Share on other sites More sharing options...
Xcom Posted June 2, 2002 Share Posted June 2, 2002 IIRC, print command doesn't work. What are you trying to do? Subtitles or smth? Link to comment Share on other sites More sharing options...
GidionTheDead Posted June 2, 2002 Author Share Posted June 2, 2002 A conversation. The whole "SP Sith Training" level is complete (including the ability to possess the shades of dead Sith), but I can't get text!!! Argh!!! How do you do text? Link to comment Share on other sites More sharing options...
GidionTheDead Posted June 2, 2002 Author Share Posted June 2, 2002 (And: No, I want to do it with scripts and not with "target_print" entities.) Link to comment Share on other sites More sharing options...
Xcom Posted June 2, 2002 Share Posted June 2, 2002 I wasn't talking a bout target_print. I was talking about print command in BahavED. Anyway, I am not 100% how to do it but it seems that you need to create yourmapname.sp under base/strip and define your sound file in there (and specify the text). Check some existing files in that directory. It should be displayed automatically when the sound is played. Link to comment Share on other sites More sharing options...
GidionTheDead Posted June 2, 2002 Author Share Posted June 2, 2002 Yeah, but when you don't have a soundfile, it will only appear for a millisecond. There has to be another wy to do this! Link to comment Share on other sites More sharing options...
UGG Posted June 6, 2002 Share Posted June 6, 2002 I don't think you can print text directly. I think you need to put it in a strip (SP) file, and then use it's reference name in the print command. Link to comment Share on other sites More sharing options...
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