PainGod Posted June 2, 2002 Share Posted June 2, 2002 Hey guys.... where is the floor texture for duel hanger bay 72? The reflective, kinda mirrored one? I can't seem to find it... Pg Link to comment Share on other sites More sharing options...
volrathxp Posted June 2, 2002 Share Posted June 2, 2002 load up the tests texture set. it's mirror_floor1 or mirror_floor2 Note: to make it mirrored you have to have a misc_portal_surface placed no more than 64 radiant units from the floor. volrath Link to comment Share on other sites More sharing options...
PainGod Posted June 3, 2002 Author Share Posted June 3, 2002 Thank you, sir! Yer always there for me. What happens if I'm skinning a new prefab that I don't want you to know the name of just yet () and I have brushes all over the place with this texture? Do I put a misc_portal_surface on 6 sides around the new prefab? Like in a room kinda? Link to comment Share on other sites More sharing options...
Machine_IX Posted June 3, 2002 Share Posted June 3, 2002 Kinda mirrored or REALY mirrored? Do you mean 'metaly' like the first underground base hallway floor in the first single player level "kejim base" or do you mean a mirror like the one at the end of single player before you fight Dessan? Link to comment Share on other sites More sharing options...
volrathxp Posted June 3, 2002 Share Posted June 3, 2002 um... no PainGod. rule one of mirrors: A mirror cannot see another mirror. It will crash the engine if it does. So thus, no mirror mazes, no mirrors even remotely seeing each other. sorry! volrath Link to comment Share on other sites More sharing options...
RichDiesal Posted June 3, 2002 Share Posted June 3, 2002 I don't think it'd crash the engine, but I bet it would make... A HALL OF MIRRORS EFFECT! HAR HAR HAR Link to comment Share on other sites More sharing options...
PainGod Posted June 3, 2002 Author Share Posted June 3, 2002 I'm doing Amidala's ship. I plan to tex it with a mirror kinda.... Link to comment Share on other sites More sharing options...
volrathxp Posted June 3, 2002 Share Posted June 3, 2002 then you'd want a shinier mirror surface PainGod, not the mirror floors, they're really dark, plus they tile. I'd either see if you can't find a really shiny texture to make a mirror with. And Rich: I'm gonna make a mirrored box right now just to see what happens volrath Link to comment Share on other sites More sharing options...
PainGod Posted June 3, 2002 Author Share Posted June 3, 2002 Ok. So im using a mirror tex.... the misc_portal_surface still applies, right? And do I box the prefab in with the misc_portal or no? Link to comment Share on other sites More sharing options...
PainGod Posted June 3, 2002 Author Share Posted June 3, 2002 Well, crud. It failed bigtime. I cant build more than one misc_portal_surface (says 'failed to create entity') and even with the one entity, the mirrored surface fails to appear. It looks like something outta Tron (gridded) when BSP'ed. Any ideas? This is gonna look terrible if I don't figger something out. Link to comment Share on other sites More sharing options...
PainGod Posted June 3, 2002 Author Share Posted June 3, 2002 I've moved the misc_portal_surface everywhere. It isn't working. I've used 3 different mirror tex's too. No dice. Help! Link to comment Share on other sites More sharing options...
volrathxp Posted June 4, 2002 Share Posted June 4, 2002 you do have to place the misc_portal_surface entity within 64 radiant units of the brush you want it to reflect. i dunno dude... i'd maybe just make it really shiny for performance sakes. you know what mirrors does to framerates. volrath Link to comment Share on other sites More sharing options...
PainGod Posted June 4, 2002 Author Share Posted June 4, 2002 I did have it within 64. But I got it working with the mirror_floor2 texture. Problem is that the ship is now mirrored black. Ugh. I'm beginning the prefab again, this time going a little more slowly. First with one mirrored tex then another. Sigh. We'll see what happens. If nothing else, I can use the black one..... I'll post a screenie tomorrow. Link to comment Share on other sites More sharing options...
PainGod Posted June 4, 2002 Author Share Posted June 4, 2002 Here is a screenie: http://www.warplanetalpha.org/images/naboo1.jpg It's black and reflective, and the cells on the outsides of the engines are not in yet but the rest of the patchwork is done. I tried mirrors again last night and they failed. I wish I knew how to edit this texture to make it more "chrome"-ish and not so dark. Link to comment Share on other sites More sharing options...
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