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HELP!SP wont start!HELP!


Sinister_Evil

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OK so i sat down to play some single player after a month or so and i get this after selecting new game or loading one...

JK2: v1.02a win-x86 Mar 4 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

E:\LucasArts\JK2\GameData\base\assets1.pk3 (8011 files)

E:\LucasArts\JK2\GameData\base\assets0.pk3 (6674 files)

E:\LucasArts\JK2\GameData/base

 

----------------------

14685 files in pk3 files

execing default.cfg

execing jk2config.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium III

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

------- Force Feedback Initialization -------

...inhibited, not initializing

 

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: E:\LucasArts\JK2\GameData

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using colorsbits of 16

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...25 PFDs found

...hardware acceleration found

...PIXELFORMAT 2 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic not found

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: RIVA TNT2/PCI/SSE

GL_VERSION: 1.1.3

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 1024

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled

Initializing Shaders

----- finished R_Init -----

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

------- Force Feedback Initialization -------

...inhibited, not initializing

 

 

------- sound initialization -------

Initializing DirectSound

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

11025 speed

0xd8288000 dma buffer

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

UI menu load time = 2090 milli seconds

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

----- Initializing Renderer ----

-------------------------------

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using colorsbits of 16

...calling CDS: ok

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...25 PFDs found

...hardware acceleration found

...PIXELFORMAT 2 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...no supported texture compression method found

.....ignoring texture compression

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic not found

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: RIVA TNT2/PCI/SSE

GL_VERSION: 1.1.3

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 1024

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

texture bits: 16

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: disabled

compressed lightmaps: disabled

texture compression method: None

anisotropic filtering: disabled

Initializing Shaders

----- finished R_Init -----

UI menu load time = 2073 milli seconds

------ Server Initialization ------

JK2: v1.02a win-x86 Mar 4 2002

Server: kejim_post

RE_Shutdown( 0 )

Initializing Shaders

LoadLibrary("E:\LucasArts\JK2\GameData/jk2gamex86.dll") failed

...reason: 'A dynamic link library (DLL) initialization routine failed.

 

'

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

---------------------------

Couldn't load game

 

i already uninstalled/reinstalled 3 time but the prob remains...

and MP works fine...

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