Machine_IX Posted June 3, 2002 Share Posted June 3, 2002 I've seen more than one map thread where the mapmaker need a custom sky and NO ONE seems to be making skys. If you need a sky post here. If you can make skys FOR THE LOVE OF GOD POST HERE! I have so far seen precisely ZERO custom skys. If you've got a map with one in could you post here also? Maybe even with the name of the artist who did the sky? My map Coruscant platform needs a Coruscant night time sky, with street lights far below. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 3, 2002 Share Posted June 3, 2002 My map has a custom sky. Go look at the screens of duel_kamino. Nothing real fancy, but it's something, hehe. Link to comment Share on other sites More sharing options...
Tigris Posted June 3, 2002 Share Posted June 3, 2002 I'm currently working on a Coruscant skybox, but it is very difficult. Don't expect anything too soon Link to comment Share on other sites More sharing options...
Garland Posted June 3, 2002 Share Posted June 3, 2002 My map had a pretty nifty custom sky. Though it was a sky shader, not a skybox. You'd be surprized at what you can manage with a sky shader, though. You peeps can use the sky in that though, if you get it out of the pk. (said map: Training Garden @ jedioutcastmaps.com) -Garland Link to comment Share on other sites More sharing options...
Grudge Posted June 3, 2002 Share Posted June 3, 2002 Lots and lots (and lots) of skyboxes: The wadfather (check under 'environment maps') You will have to make your own shader scripts though. // Grudge Link to comment Share on other sites More sharing options...
Pseudopath Posted June 3, 2002 Share Posted June 3, 2002 Can you point to a thread/tutorial that describes how to create the shader file? Thanks. - Pseudopath. Link to comment Share on other sites More sharing options...
Pseudopath Posted June 3, 2002 Share Posted June 3, 2002 All I get from the wadfather is "loading please wait". I went to the environmental maps thingy... Any ideas? Thanks. - Pseudopath. Link to comment Share on other sites More sharing options...
Xcom Posted June 3, 2002 Share Posted June 3, 2002 Everything you wanna know about SKies This one is very handy is you wanna attempt to create a skybox with a freeware Terragen. Terragen Tutorial Link to comment Share on other sites More sharing options...
Grudge Posted June 3, 2002 Share Posted June 3, 2002 Originally posted by Pseudopath All I get from the wadfather is "loading please wait". I went to the environmental maps thingy... Any ideas? Thanks. - Pseudopath. Hmm, I have no problems connecting to the Wadfather, although it's _very_ slow right now. Try going there later, there seems to be lots of traffic there right now. Check out the sky shaders that came with JKII. All you really have to do is to change the texture paths. And of course the sun value to your liking. Make sure that your custom textures follow the naming conventions with _top and so on. Check how Raven has done it in the textures/skies folder. Example (ripped from test3): textures/pseudojk2duel1/mysky { qer_editorimage textures/pseudojk2duel1/mysky.tga q3map_surfacelight 15 q3map_lightsubdivide 512 sun 0.75 0.79 1 65 46 40 surfaceparm sky surfaceparm noimpact surfaceparm nonsolid surfaceparm nonopaque q3map_nolightmap skyParms textures/pseudojk2duel1/mysky 512 - } // Grudge EDIT: oops, missed some stuff in the shader Link to comment Share on other sites More sharing options...
Xcom Posted June 3, 2002 Share Posted June 3, 2002 Originally posted by Grudge there seems to be lots of traffic there right now. Yes, it's *me*, downloading all the nice skyboxes. Excellent link, btw. Tnx. Link to comment Share on other sites More sharing options...
Fman Posted June 4, 2002 Share Posted June 4, 2002 I need a skybox for my map and id like to make it myself, but how? Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 4, 2002 Share Posted June 4, 2002 Well, I'll be needing a skybox later on. Not now, but I will. Can someone make it for me? Post here if you can, and I'll PM you. Duba-duba-duba! Link to comment Share on other sites More sharing options...
G0G0GadgetForce Posted June 4, 2002 Share Posted June 4, 2002 I am still learning about skyboxes, but I'm mapping a cave and at the top of this long cyclinder there is a cave opening into space. I need a sky box that has multi layers of stars moving at different speeds to simulate depth. This was done on The Emporer's throne room duel map. But I need Astroids in the mix too. This sky box will be far away at the top so detail isn't that important. Like I said, I'm still learning how to map and I havn't even got to learning about sky boxes yet. I'm still learning about patch meshes and bending patches. If you have any ideas, or would like to help or know of a good tutorial please drop me a line. Thanks, Gadget. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted June 4, 2002 Share Posted June 4, 2002 I've managed to make a few skyboxes before, even though I'm advanced in graphics design I'm rather new (just short of intermediate I guess ) with skyboxes as I've never had to deal with them before. A couple of them are decent enough for my purposes though Link to comment Share on other sites More sharing options...
RichDiesal Posted June 4, 2002 Share Posted June 4, 2002 Originally posted by G0G0GadgetForce I am still learning about skyboxes, but I'm mapping a cave and at the top of this long cyclinder there is a cave opening into space. I need a sky box that has multi layers of stars moving at different speeds to simulate depth. That's impossible to do with a skybox... skyboxes are static textures, 1 to each side (i.e. one texture makes the top, front, back, left, right, and bottom). If you want an animated background, you hafta trick the player into believing it's a sky... such as in Emporer's Throne Room (he put a sky shader behind the windows - it is not an actual skybox). Link to comment Share on other sites More sharing options...
Machine_IX Posted June 4, 2002 Author Share Posted June 4, 2002 Making a groovy starfeild: http://planetquake.com/qworkshop3/tutorials/starfield/index.html Maybe this would work for coruscant..? Still anyone who would want to work on my skybox? I'll be doing some experimenting... but I suck. Link to comment Share on other sites More sharing options...
RichDiesal Posted June 5, 2002 Share Posted June 5, 2002 Remember that starfield != skybox though. EDIT: != means "not equals" for all those confused Link to comment Share on other sites More sharing options...
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