patchx Posted June 3, 2002 Share Posted June 3, 2002 ive got this row of lihts that runs along a skirting type brush in my level and i align it in GTKRadiant and its all cool but when i go into the game its misaligned has anyone else encountered this wierdness? -patch Link to comment Share on other sites More sharing options...
Xcom Posted June 3, 2002 Share Posted June 3, 2002 What tetxure are you using there? Link to comment Share on other sites More sharing options...
patchx Posted June 3, 2002 Author Share Posted June 3, 2002 its a glowing light shader called kejim/lightpanel02 its just a strip of lights that just glow ive got it all over the place running along the skirting boards in the detention area and theres just one place where it wont align the way i tell it to in GTKRadiant. im gonna try alkigning it in JKRadiant instead and see if it works though it can be dangerous to do stuff on the same map in different editors as sometimes i found bruashes disappear -patch Link to comment Share on other sites More sharing options...
patchx Posted June 3, 2002 Author Share Posted June 3, 2002 arghhh didnt work why in hells name wouldnt it be alligning in the game? -patch Link to comment Share on other sites More sharing options...
Xcom Posted June 3, 2002 Share Posted June 3, 2002 I haven't got a clue. I thought maybe it's the texture being defined as clampmap but that's not it. That light texture is just an ordinary one. Did you use CSGSubtruct there somewhere? Maybe you can try and delete the brush and then rebuild it. Could be evil poly. Link to comment Share on other sites More sharing options...
patchx Posted June 3, 2002 Author Share Posted June 3, 2002 okay deleted the brush and cloned an identical one from the other side of the hall and it worked! yeehoo good thinking batman! -patch Link to comment Share on other sites More sharing options...
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