DividedByZero Posted June 3, 2002 Share Posted June 3, 2002 EDIT/// SOMEONE JUST BUMPED THIS UP, IT'S REALLY OLD, NO LONGER A PROBLEM, I'M NOT A N00B PLEASE LET THIS DIE. I've made a map in the editor. Now, what do i do so that I can test it in-game. Do I select somthing in the BSP menu? And if so, what? After I've done the BSP opperation, what do I do? It seems to have made two files in my game/data/base/maps folder, one is test2.bsp, the other is test2.bak and test2.map. What are these files? In game I tried the following: I opened the console, then I typed sv_pure 0 and then devmap test2 but it said it couldn't find it. What am I doing wrong? Thanks for your time. Link to comment Share on other sites More sharing options...
Xcom Posted June 3, 2002 Share Posted June 3, 2002 Originally posted by DividedByZero game/data/base/maps folder It should be in: gamedata/base/maps or is it just a typo? Link to comment Share on other sites More sharing options...
VIO Posted June 3, 2002 Share Posted June 3, 2002 the bsp file is the file you want load jkii (mp or sp depending on what type of map you made) and then bring down the console and type "devmap test2" if there is a test2.bsp map file in your base/maps folder it will load .... i love your name Link to comment Share on other sites More sharing options...
DividedByZero Posted June 3, 2002 Author Share Posted June 3, 2002 test2.bsp is in my base/maps folder, but it won't load, when I type the devmap test2 in console, it says it can't find it. Link to comment Share on other sites More sharing options...
Grets Sirob Posted June 3, 2002 Share Posted June 3, 2002 Hehe, I could be wrong(it has happened before), but try typing "map test2" Duba-duba-duba! Link to comment Share on other sites More sharing options...
RichDiesal Posted June 3, 2002 Share Posted June 3, 2002 That wouldn't be it... devmap just enables cheats by default... Are you trying it in SP or MP? And did you lay down entities in SP or MP mode? And just fyi... .map = the file you are actually working on... basically a wireframe version of your map in its simplest form .bak = a backup version of your map that Radiant makes each time you save .bsp = a compiled map with full VIS and LIGHT information encoded into the file Link to comment Share on other sites More sharing options...
DividedByZero Posted June 3, 2002 Author Share Posted June 3, 2002 It's mp, I selected mp map in the project settings thing, but I don't know how to load the mp entities. Link to comment Share on other sites More sharing options...
PainGod Posted June 3, 2002 Share Posted June 3, 2002 MP entities will happen by default when you fix the project settings. The best way to tell: is there an info_player_deathmatch entity available to you? If so, then you have the MP settings. If it disappears from the entity list then you are set for SP in proj settings. Link to comment Share on other sites More sharing options...
Badakku Posted June 3, 2002 Share Posted June 3, 2002 wherefrom do you try to start the map? start it right from the main menu, not from a running game, I used to get the same error trying this. Link to comment Share on other sites More sharing options...
RelFexive Posted June 3, 2002 Share Posted June 3, 2002 Hey, DBZ, haven't I seen you someplace else? SW:G perhaps? Link to comment Share on other sites More sharing options...
VIO Posted June 3, 2002 Share Posted June 3, 2002 your name rocks i wish i thought of it almost as good as farmyard_affliction Link to comment Share on other sites More sharing options...
DividedByZero Posted June 3, 2002 Author Share Posted June 3, 2002 I got it working, thanks for the help everyone. I had to do the console and launch from the main menu, not a game I made. I'm glad you like my name, I like it too! And yes, I'm a long time member of the SWG boards. Link to comment Share on other sites More sharing options...
RelFexive Posted June 3, 2002 Share Posted June 3, 2002 Thought so. Well, see you there sometime, and good luck with the mapping! I'm new to it myself. What do you think of my Ice Cave? (plug plug) Link to comment Share on other sites More sharing options...
DividedByZero Posted June 3, 2002 Author Share Posted June 3, 2002 I like it! It be cool to make the walls as varied as the floor and ceiling. And I would suggest makeing the ceiling higher, gotta be able to jump around a bit. It looks great otherwise! Link to comment Share on other sites More sharing options...
Supers Posted June 21, 2002 Share Posted June 21, 2002 Well, if you have base and gamedata in the same foler, juedt copy your .bsp file to gamedata/base/maps.Well, taht's what I think... Link to comment Share on other sites More sharing options...
DividedByZero Posted June 21, 2002 Author Share Posted June 21, 2002 Why the hell did you bump this up? This is like my first post! How dare you bring back my newbish past! Damn you! How many pages back did you go? Link to comment Share on other sites More sharing options...
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