InfErnO Posted June 3, 2002 Share Posted June 3, 2002 Well, I'm still exploring that stuff and I'm not the great C-Coder. But I think I managed it to create a serverside mod for gunners and speed-lovers . http://www.geocities.com/Area51/Hollow/8628/files/jk2mods/ Weapons Repeater -alt fires works like the cr primary fire in jk1 -max ammo units 500 instead of 300 -splash radius higher -direct hit causes a little more damage -longer delay between shots -alt costs 15 units per shot -primary fire costs 2 units per shot, little less damage Demp or whatever -primary fire causes a little more damage Rocketlauncher -has 5 rockets instead of 3 (ammopacks still 3) I didn't mess with the saber yet, too much code for me, lol Force -speed and seeing take 15 units of 100 instead 50(lol) and 20 -removed the delay beween switching on/off passive force powers, like speed, seeing, absorb (always thought it was lag, lol) -drain takes a little less force energie (makes no difference actually) -heal takes a little less force energie (same) Armor -Armor gives 200 units (max 200) instead of 100 (Well, I don't know if 200 is too much, just thinking of jk1, lol) -small armor goes up to max 200 instead of max 100 -Armor respawn time is 30 instead of 20 sec Link to comment Share on other sites More sharing options...
Almighty Kerjo Posted June 3, 2002 Share Posted June 3, 2002 I made a small mod myself. One that does almost the exact opposite of your's. Mine slows down all projectile weapons, made them a little stronger, and made the disruptor weaker. You can now outrun laser blasts from the blaster rifle, and run even with your rockets and so on. Now, for why I made this, I was bored, and I was looking through the source. (Anyone else notice the abundance of funny comments?) And I changed the velocity of these weapons (partly due to the mini-tutorial) and thus, this little easy mod. I don't have it hosted, because the server I usually upload to is being moved around a lot and I can't really log in to it yet. I'll email it to anyone that wants to look at it though. Link to comment Share on other sites More sharing options...
InfErnO Posted June 4, 2002 Author Share Posted June 4, 2002 Updated the mod, changed the waterphysics, works good with the map I made. http://www.geocities.com/Area51/Hollow/8628/files/jk2mods/ Link to comment Share on other sites More sharing options...
Almighty Kerjo Posted June 5, 2002 Share Posted June 5, 2002 What source file is all the stuff for force powers in? Link to comment Share on other sites More sharing options...
InfErnO Posted June 5, 2002 Author Share Posted June 5, 2002 bg_pmove.c and w_force.c. Link to comment Share on other sites More sharing options...
Lucky Posted June 5, 2002 Share Posted June 5, 2002 me'n Atomic_Shaft are workin on a lil sumthin sumthin to emmulate JK1's gameplay. He's got a conc and a rail with sticky shots down, ive made a bunch of lil changes, gonna tackle force jump tonight. Adding somthing = crapload harder than modifying somthing already there. Gonna take the plunge tonight with ;asdjf'n jump. Inferno u speed up the base player speed too? Lucky Link to comment Share on other sites More sharing options...
InfErnO Posted June 7, 2002 Author Share Posted June 7, 2002 You can change the player speed with g_speed anyway. Link to comment Share on other sites More sharing options...
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